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NPC Generator

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Advanced [show]


Cressel Carrion, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His red hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: Eccentric and domineering, Cressel will drive conversation. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Marry his sister to traveling adventurers; and to unite with his sister

Ideals: Extrovert, Joker. Bonds: Religious, Enemies, Family. Occupation: Beggar

Voice: Draws out vowels

Attributes [hide]

Cressel Carrion, Male Tiefling Warrior 1
Medium (5'2") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)15 (+2) 14 (+2)17 (+3)
Skills History +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Aquan, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Alvyn Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has a moderate pudge and is not very fit. He has a small bristly mustache and wavy blonde hair. His hazel eyes are slightly larger than normal.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Alvyn grew up listening to his father's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has dedicated himself to building a better world.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable. Bonds: Attractive, Religious, Adventurer, Mentor. Occupation: Miner

Voice: Sounds elderly

Attributes [hide]

Alvyn Ningel, Male Gnome Warlock 1
Small (3'8") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 19 (+4)14 (+2) 14 (+2)15 (+2)
Skills Insight +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 300 sp.


Social Check DCs


Azzakh Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His top hat is riddled with cuts and holes. His gold eyes are passionate and lively.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He takes great joy in being the best Priest in town.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Dragonborns in the east were limited. He now spends his time doing works of charity.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Job, Immigrant. Occupation: Priest

Voice: Scottish accent

Attributes [hide]

Azzakh Orexijandilin, Male Dragonborn Wizard 4
Medium (6'3") Dragonborn, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)14 (+2) 18 (+4)11 (+0)
Skills History +4, Perception +6
Senses Passive Perception 16
Languages Common, Undercommon, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 1 Minor magic item.


Social Check DCs


Leaf Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a red coat over a brown low-cut shirt, and a small hat upon his head. He wears his brown fur down. His fair skin shows little sign of his aristocratic breeding.

Personality: He acts crazy and hedonistic. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: From birth he was tutored by a cruel and relentless mentor. His mother had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he wants nothing more than to rejoin the army

Flaws: Hedonist. Bonds: Attractive, Military, Mentor, Rich. Occupation: Blacksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Leaf Of Spirit, Male Tabaxi Wizard 6
Medium (6'3") Tabaxi, True Neutral (CR 6)
Armor Class 13
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: Just what you see.


Social Check DCs


Oskar Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has a large green mantle and cape that has been intricately interwoven into his red robe. His golden hair is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: He is calm most of the time but flees social interaction. He takes great joy in being the best Hunter in town.

History: He was born in a small plains village. Oskar was born on a far eastern plains where he grew up under the tutelage of his father, an expert Hunter. He now spends his time doing works of charity.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Shy. Bonds: Immigrant, Job, Nature. Occupation: Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Oskar Torevir, Male Dwarf Expert 12
Medium (4'0") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 55 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)13 (+1) 10 (+0)15 (+2)
Skills Animal Handling +4, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3

Possessions: 100 pp. Smoky quartz (80 gp). Deep blue spinel (300 gp). Rock crystal (80 gp). Fire opal (500 gp). Red-brown spinel (90 gp). Blue quartz (12 gp). Iolite (80 gp). Bloodstone (80 gp). Malachite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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