Fragrant Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His lavender fur is matted, messy, and big. He wears a mask on his face.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a pair of adventurers, Fragrant grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He now travels the world, in search of power and loot.
Motivation: Wants to work out more often; and he has passion for adventuring and risk
Ideals: Athletic, Impeccable, Extrovert. Flaws: Ugly. Bonds: Adventurer. Occupation: Knight
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Evil (CR 9)
Armor Class 13
Hit Points 32 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Ignan
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +5
Possessions: 60 pp. Silver comb with moonstones (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). Gold and topaz bottle stopper cork (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Resh Blakely, Male Half-Orc [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a green suit, grey shirt, and black tie, and carries flails. His black hair is braided into rings. His amber eyes lackadaisically let the world flow into them.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Body Guard, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Resh fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Balancing his hectic life and new Priest responsibilities is difficult; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Disease. Bonds: Job, In love, Family. Occupation: Priest
Voice: Spits words with contempt
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 49 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: Smoky quartz (30 gp). Tiger eye turquoise (7 gp). Bloodstone (30 gp). Malachite (7 gp).
Merihim Abstract, Male Tiefling [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and carries sickles. His hair is blue and very short. He wears round tiny glasses practically rammed into his face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Merihim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Justice. Bonds: Slave, Religious. Occupation: Glassblower
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Elven, Ignan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp. 1 Minor magic item.
Norkruuth Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of axes, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His crest is red, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He speaks before he thinks and is too direct. He feeds upon the attention of others.
History: Norkruuth was born with his father's beautiful face. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a Priest soon after.
Motivation: To prove his worth to the world; and retire the richest man in the east
Ideals: Entrepeneur, Fighting. Flaws: Impulsive. Bonds: Attractive. Occupation: Priest
Voice: Excited and jittery
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 40 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +6
Possessions: 1800 gp. Solid gold idol (1000 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eberk Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears just a grey suit. He has red hair. His eyes are hazel and he is always smoking a pipe.
Personality: Eberk is depressed about a lot of things. He tends to be a nihilist. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Marshal like his father before him.
Motivation: He has a rivalry with the Church that dominates his actions; and revenge
Flaws: Depressed. Bonds: Enemies, Rich, Job, Religious. Occupation: Marshal
Voice: Mousy voice
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 26 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Auran
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
Possessions: 150 gp. Black pearl (500 gp). Carnelian (80 gp). 1 Masterwork manacles.
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Their contribution stands as a beacon of hope for all adventurers!