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Advanced [show]


Caeldrim Starks, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man is wearing a perfectly clean shirt and pair of pants. His clothes are grease stained in places. His long black hair is drawn into a two foot long braid. His green eyes dart from person to person to random spaces in the air.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Revenge.

Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant, Enemies, Military. Occupation: Interpreter

Voice: Stutters

Attributes [hide]

Caeldrim Starks, Male Half-Elf Ranger 12
Medium (4'9") Half-Elf, Chaotic Neutral (CR 12)
Armor Class 14
Hit Points 73 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)14 (+2) 18 (+4)13 (+1)
Skills Nature +6, Persuasion +5
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Draconic
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1601110

Possessions: 1000 gp. Obsidian (4 gp). Azurite (4 gp). Alexandrite (1100 gp). 1 Minor magic item.


Social Check DCs


Gerald Reid, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses in collared shirts and wears a proper scarf over his head. He has wavy blonde hair. His eyes are brown and catlike.

Personality: He has a massive crush on the younger sibling of the Sculptor who has hired him part-time. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerald grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerald. He has gone from town to town working and never settling down anywhere, but has fallen for a local Miner. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's attracted to the PC.

Ideals: Athletic. Bonds: Has a crush, Religious, Immigrant, Criminal record. Occupation: Sculptor

Voice: Indian accent

Attributes [hide]

Gerald Reid, Male Human Rogue 9
Medium (5'6") Human, Neutral Evil (CR 9)
Armor Class 12
Hit Points 52 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)14 (+2) 12 (+1)11 (+0)
Skills Animal Handling +4, Deception +3
Senses Passive Perception 11
Languages Common, Auran, Druidic
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Dalanthan, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'11", this man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has done his best to style his auburn hair to look like a famous performer. This brown eyed southerner is not easily forgotten.

Personality: Calm and collected, he is a well trained Spice Merchant. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Cursed with a spirit at a very young age, Norman has worked very hard to control his curse. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Further expansion of business; and balancing his hectic life and new spice merchant responsibilities is difficult

Ideals: Entrepeneur, Artistic. Flaws: Forgetful, Disease. Bonds: Job. Occupation: Spice Merchant

Voice: Loud with bravado

Attributes [hide]

Norman Dalanthan, Male Half-Elf Monk 3
Medium (5'11") Half-Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)10 (+0) 14 (+2)15 (+2)
Skills Insight +4, Stealth +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 8000 cp.


Social Check DCs


Shane Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: 4'9" and lanky with angular features, he is an attractive figure. He wears a brown armored body suit, with a simple black line shooting up and back down. He has moderate length red hair. He has hazel eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Shane was born the youngest of three triplets. He struck it rich when he found rare goods in large quantities. He became a Junk Dealer soon after.

Motivation: Money/treasure; and doesn't want to be a junk dealer and was forced into it by his family

Bonds: Attractive, Job, Rich, Family. Occupation: Junk Dealer

Voice: Mousy voice

Attributes [hide]

Shane Arnuanna, Male Half-Elf Adept 11
Medium (4'9") Half-Elf, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 45 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)18 (+4) 14 (+2)15 (+2)
Skills Sleight of Hand +5, Survival +6
Senses Passive Perception 12
Languages Common, Elven, Giant, Orc, Ignan, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 2400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Harlow, Male Human [Permalink]

Personal [hide]

Description: This eastern man prefers to wear flannel. His clothes are grease stained in places. He has a small bristly mustache and wavy silver hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is obsessed with finding treasure.

History: He was born to a criminal king-pin and mafia family He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Meet up once more with his childhood friend.

Flaws: Addict. Bonds: Poor, Immigrant, Criminal record, Adventurer. Occupation: Laborer

Voice: Smoker's lung

Attributes [hide]

Wymar Harlow, Male Human Adept 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)13 (+1) 12 (+1)14 (+2)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 70 gp.


Social Check DCs

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