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Advanced [show]


Everard Brixton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He dresses well, wearing green shirts, loose pants, and blazers most of the time. He wears his hair in dreadlocks. He wears a mask on his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has all his life been fascinated with dancing.

History: He served in the navy to pay for his family's outstanding loans. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his dancing dream.

Motivation: He wants nothing more than to rejoin the army; and to share knowledge with the world

Ideals: Artistic. Flaws: Terse. Bonds: Attractive, Military. Occupation: Crown-heir

Voice: Squeaky

Attributes [hide]

Everard Brixton, Male Human Druid 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)11 (+0) 10 (+0)15 (+2)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 80 gp.


Social Check DCs


Krimp Wheatley, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a simple brown robe with grey stripes complete with hood. His long brown hair is drawn into a two foot long braid. He has a dull look in his hazel eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Krimp was raised in a hard working conservative environment. When Krimp reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he'd like to take his coworkers down a peg

Flaws: Ugly, Selfish. Bonds: Adventurer, Job, Military. Occupation: Armorer

Voice: Sleepy voice

Attributes [hide]

Krimp Wheatley, Male Half-Orc Aristocrat 10
Medium (6'2") Half-Orc, Chaotic Evil (CR 10)
Armor Class 9
Hit Points 58 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)12 (+1) 16 (+3)14 (+2)
Skills Persuasion +6, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Orc, Celestial
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2

Possessions: 5000 sp. Lapis lazuli (8 gp).


Social Check DCs


Lance Harley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He wears suspenders and grey workpants. His shirt is red, and he wears a heavy grey leather apron most of the time. He has moderate length chestnut hair. He has blue eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is able to make almost anything out of random pieces of junk.

History: A powerful necromancer made him what he is. His homeland was ravaged by war and he spent much of his life rebuilding it. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is compelled to act according to his religious beliefs; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane, PTSD. Bonds: Religious, Mentor. Occupation: Sage

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Lance Harley, Male Human Wizard 1
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)15 (+2) 12 (+1)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common, Terran, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 160 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Banded mail.


Social Check DCs


Bilbron Leffery, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He likes to wear ponchos typically of a light tan in addition to tight pants. His hair is black and very short. He has gray eyes and a tan hat with a brown feather.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born in a small forest village. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark

Ideals: Athletic, Optimist. Flaws: Shy. Bonds: In love, Nature, Adventurer. Occupation: Navigator

Voice: Breathy voice

Attributes [hide]

Bilbron Leffery, Male Gnome Ranger 1
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 19 (+4)16 (+3) 11 (+0)12 (+1)
Skills History +5, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Ignan, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 sp. Obsidian (6 gp).


Social Check DCs


Melech Quiet, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has black hair. His eyes are black and catlike.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a great chef.

History: He was raised in a island tribe. From there he went from mercenary job to mercenary job. He has set out to sabotage the competition.

Motivation: To pay off his debts; and further expansion of business

Ideals: Gifted. Bonds: Job, Nature, Adventurer, Debt. Occupation: Beggar

Voice: Dutch accent

Attributes [hide]

Melech Quiet, Male Tiefling Druid 7
Medium (6'9") Tiefling, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)12 (+1) 12 (+1)16 (+3)
Skills Athletics +7, History +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 50000 cp. 1 Minor magic item.


Social Check DCs

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