Hubert Ashley, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'0" and wears a worn and beaten armor. His right leg appears badly burned and disfigured. His chestnut hair is thinning but still full. His blue eyes have a joyful gleam in them most of the time.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While studying, he fell in love. They married and had a daughter. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion
Flaws: Sensitive. Bonds: Adventurer, Military, In love. Occupation: Marshal
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: A roughly beaten golden orb (40 gp). Large well-done wool tapestry (100 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp).
Hubert Pickering, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His white hair is still thick. His eyes are a pleasant amber.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Hubert was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Mayor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Terran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 4000 cp. Tiger eye turquoise (11 gp).
Richard Graham, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. His hair is cut close to his head. He is very pretty but has cold, dead eyes.
Personality: He loves telling others what to do and how they should feel about things. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born to a pair of adventurers, Richard grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Opinionated, Entrepeneur. Bonds: Attractive, Has a crush, Adventurer. Occupation: Hunter
Voice: Sounds elderly
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Gardain Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears skinny pants and wears a black and green robe with the hood down. He wears a colorful flower in his brown hair. He wears large thick round spectacles.
Personality: Gardain is depressed about a lot of things. He tends to be a nihilist. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gardain fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is compelled to act according to his religious beliefs; and he feels kind of lost in life
Ideals: Fighting. Flaws: Depressed, Antagonistic. Bonds: Attractive, Religious. Occupation: Blacksmith
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 16 (+3) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Undercommon, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Jade Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his long beige fur kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He exudes charisma. He is a tour de force of persuasion. He does not trust anyone and sleeps with one eye open.
History: Born to a pair of adventurers, Jade grew up listening to his father's many stories. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He has money and likes to spend it; and to protect his home
Flaws: Insomniac. Bonds: Rich, Attractive, Adventurer, In love, Guardian. Occupation: Scribe
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 13 (+1) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Elven
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 90 gp.
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Their contribution stands as a beacon of hope for all adventurers!
