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NPC Generator

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Advanced [show]


Harbek Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He usually wears his pastel robe and has his hammer always slung over his shoulder. His hair, while still mostly auburn, has prominent grey streaks. His eyes are a pleasant gray.

Personality: While he acts the brute, he is far gentler than he would appear. As long as the job gets done he does not care how it got done.

History: Born to a Spy, his father struggled to pay the bills. Like his father and his sister before him, after school he went straight into learning to become a Bellfounder. He ran away from his former home and has been making his living as a Bellfounder for the past few years.

Motivation: To protect his home; and expand his business

Ideals: Fighting, Professionalism. Bonds: Poor, Job, Guardian. Occupation: Bellfounder

Voice: Sleepy voice

Attributes [hide]

Harbek Bloodkith, Male Dwarf Commoner 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 18 (+4)12 (+1) 14 (+2)12 (+1)
Skills Deception +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 210 gp. 1 Masterwork Common Melee.


Social Check DCs


Morg Bradly, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses like a well dressed Spice Merchant does. He is portly but not overly obese. He wears his auburn hair up in a very large beehive style do. He has hazel eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Spice Merchant business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to open a new tavern; and he feels threatened by others

Ideals: Joker, Entrepeneur. Flaws: Fearful. Bonds: Job. Occupation: Spice Merchant

Voice: Old Prospector

Attributes [hide]

Morg Bradly, Male Half-Orc Barbarian 6
Medium (6'0") Half-Orc, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 48 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 10 (+0)10 (+0) 17 (+3)12 (+1)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alberich Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He typically wears violet cloth garments or leather armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his auburn hair up in a very large beehive style do. He has gleaming, smiling hazel eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Junk Dealer job now, and dutifully fulfills any obligations he has.

Motivation: To prove his worth to the world.

Flaws: Antagonistic, Impulsive, Mundane. Bonds: Job. Occupation: Junk Dealer

Voice: Uses sign language

Attributes [hide]

Alberich Ironfist, Male Dwarf Fighter 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 18 (+4)15 (+2) 13 (+1)13 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 270 gp. Star rose quartz (80 gp). Deep green spinel (140 gp).


Social Check DCs


Dalgal Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his bow. He has a moderate pudge and is not very fit. He has wavy blonde hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a bit of a xeno-phobe, disliking non-Dwarves.

History: He was born blind and as such lacked many opportunities for work. Brilliant and gifted he never wanted to apply himself. He has worked as a Assassin like his father before him.

Motivation: Dwarven compassion; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Racist, Disease. Bonds: Job. Occupation: Assassin

Voice: Boston accent

Attributes [hide]

Dalgal Bloodkith, Male Dwarf Warrior 12
Medium (4'3") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 95 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)8 (-1) 13 (+1)12 (+1)
Skills Investigation +3, Survival +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 2000 gp. Lapis lazuli (9 gp). Brown-green garnet (90 gp). Rose (30 gp). 1 Minor magic item.


Social Check DCs


Quarion Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and likes to wear ponchos typically of a light blue in addition to tight pants. His golden hair is singed and shortened. He tend to wears goggles to shield his eyes.

Personality: Quarion is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he's repulsed by the pc

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Slave, Nature, Religious. Occupation: Stableman

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Quarion Caphaxath, Male Elf Rogue 3
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)10 (+0) 9 (-1)12 (+1)
Skills Investigation +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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