Damien Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'1" has a big stupid grin on his face most of the time. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His chestnut hair is cut short. His eyes are brown.
Personality: He dislikes all the random violence that takes place in the west. He also is a firm believer in the manly ideal.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Sage.
Motivation: To prove his worth to the world; and sabotage a competitor
Ideals: Pacifist, Artistic. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Sage
Voice: Whispers
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Sun Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'7". He is wearing a long, green cloak, and his gloved hand is found clutching a dagger. He has moderate length yellow fur. His amber eyes lackadaisically let the world flow into them.
Personality: A skeptical and narcissistic man, Sun's first love is himself. His second love is also himself. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He got into the Junk Dealer business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He wants revenge against drow; and several ex partners dislike his way of doing things and want revenge
Ideals: Impeccable, Philantrophist. Flaws: Mundane. Bonds: Job, Enemies. Occupation: Junk Dealer
Voice: Scottish accent
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Good (CR 10)
Armor Class 14
Hit Points 84 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 18 (+4) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
Possessions: 1000 gp. Jet (160 gp). Banded agate (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Great Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His orange fur is drawn into a tight pony tail with a cross scrunchie. His eyes are copper and beady.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Flaws: Ugly, Antagonistic. Bonds: Rich, Slave, In love. Occupation: Bellfounder
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 9)
Armor Class 12
Hit Points 47 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1000 gp. Jeweled gold crown (2000 gp). Old masterpiece painting (1400 gp). A necklace of small pink pearls (2000 gp). A miniature golden chest with tiny emeralds lining the top (180 gp).
Dondon Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears suspenders and grey workpants. His shirt is green, and he wears a heavy grey leather apron most of the time. Beneath his clothing is a huge mess of scar tissue. His moppish chestnut hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Overbrimming with self-confidence, Dondon isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He is lazy, self-centered, vain, and jealous.
History: Sold as a small child to a necromancer, Dondon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Now he works as a writing tutor during his time off.
Motivation: He is currently in port desperately looking for someone to get him out; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Selfish, PTSD. Bonds: Slave, Mentor. Occupation: Server
Voice: German accent
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 6000 cp. Gold dragon comb with red garnet eye (400 gp).
Sammal Twist, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man sports green clothing, slightly heavier than average wear. His dark red hair, when down, is lengthy. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: The child of a Bounty Hunter, who enjoyed hunting, Sammal was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He hasn't been sleeping well lately.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Disciplined. Flaws: Ugly, Insomniac. Bonds: Job, Nature. Occupation: Assassin
Voice: Old thin voice
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 11)
Armor Class 13
Hit Points 57 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
Possessions: Large well-done wool tapestry (400 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). Silver comb with moonstones (400 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
