Brottor Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'2" when asserting himself. His brown hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: The child of a Doctor, who enjoyed hunting, Brottor was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Priest. He used his abilities to travel the world and help people.
Motivation: He is compelled to act according to his religious beliefs; and nothing but the best is good enough for him
Ideals: Impeccable, Philantrophist. Bonds: Nature, Job, Religious. Occupation: Priest
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 19 (+4) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
Possessions: 4000 cp.
Calcitro TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is kept up in a ponytail inside a deerstalker hat. He has gleaming, smiling hazel eyes.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He takes great joy in being the best Mayor in town.
History: He was born in the south, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. He inherited the family business which he has now maintained for 10 years.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Entrepeneur. Bonds: Attractive, Job, Immigrant. Occupation: Mayor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Auran
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +4
Possessions: 300 sp. Brass mug with jade inlays (300 gp).
Igden Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing left leg. He prefers to wear grey clothing when he does not wear armor. He has a very tight haircut. His gray unseeing eyes seem to look past you.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is obsessed with finding treasure.
History: The child of a Animal Trainer, who enjoyed hunting, Igden was taken on many hunting expeditions. He worked as a nervous Seamstress and found it very stressful. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and meet up once more with his childhood friend
Flaws: Disease. Bonds: Enemies, Adventurer, Nature, Job. Occupation: Seamstress
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 23 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 19 (+4) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1100 sp.
Yurk Northcott, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He very much looks the part of a Junk Dealer. He has dyed his greying silver hair a little too much giving a sharp silver color. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Junk Dealer like his mother before him.
Motivation: Expand his business; and further expansion of business
Ideals: Opinionated. Flaws: Mundane, Fearful. Bonds: Job, Immigrant. Occupation: Junk Dealer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Neutral (CR 17)
Armor Class 11
Hit Points 82 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Terran, Celestial
Attacks Melee +10 / 5d4+4, Ranged +7 / 5d4+1, Grapple +10
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 2 | 2 | 2 | 1 |
Possessions: 7000 gp. Solid gold idol (600 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (70 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Jeweled electrum ring (7000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Donaar Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He has a large yellow mantle and cape that has been intricately interwoven into his brown robe. His red crest is unkempt and raggedy. He has gold eyes and a yellow hat with a brown feather.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is obsessed with a lost civilization.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero.
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Doctor
Voice: American accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
