Srorthen Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he very much looks the part of a Spice Merchant. His deerstalker hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born blind and as such lacked many opportunities for work. He was an apprentice working in his mother's forge. He became a Spice Merchant soon after.
Motivation: To be a Mortician again; and sabotage a competitor
Flaws: Ugly, Secretive, Disease. Bonds: Job, Enemies. Occupation: Spice Merchant
Voice: Pirate accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: Jet (140 gp). Iolite (20 gp). Amethyst (140 gp).
Az-Rans Richie, Male Half-Orc [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He wears a black coat over a yellow low-cut shirt, and a top hat upon his head. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His thin eyebrows rest above his beady amber eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is an amazing painter.
History: Born in the south his family was never financially stable. Az-Rans was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Az-Rans decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record. Occupation: Mercenary
Voice: Draws out vowels
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 37 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 6 (-2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 12000 sp. Peridot (30 gp).
Eberdeb Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a robe, a symbol of magic around his neck, and a monstrous two handed axe on his belt. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His skin is flawless and his violet eyes scan people very quickly.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Eberdeb lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Eberdeb was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Eberdeb's mother didn't care for him much, and the feeling was mutual. By chance he met his brother recently and the two have been together since.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and regain custody of his daughter
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Fisher
Voice: Can't modulate volume
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Halfling
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 gp.
Justin Stratford, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears many layers of old clothing at all times. His white hair is heavily combed to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He speaks before he thinks and is too direct. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Ideals: Extrovert. Flaws: Ugly, Impulsive, Antagonistic, Insane. Bonds: Poor. Occupation: Carpenter
Voice: Smooth and feminine
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 80 gp. Moss agate (12 gp). 1 Banded mail.
Valafar Pain, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears dark leathers with embroidery. His hair, while still mostly chestnut, has prominent grey streaks. He wears a mask on his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Valafar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He is a Metallic Dragon in disguise. He helped his father out around the business and became quite the natural. He has dedicated himself to building a better kind of golem.
Motivation: Further expansion of business.
Flaws: Antagonistic, Hedonist. Bonds: Adventurer, Job. Occupation: Masseuse
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'10") Tiefling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 42 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 | 1 |
Possessions: 100 pp. Eyepatch with mock eye of sapphire and moonstone (1900 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Brass mug with jade inlays (200 gp). A roughly beaten golden orb (70 gp).
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