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NPC Generator

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Advanced [show]


Umpen Reese, Male Gnome [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is constantly adorned with expensive silk clothing, often dyed in bright white and blue, and wears rings and necklaces with large, colorful gems. He is an epitome of beauty. His red hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Disciplined, Entrepeneur. Flaws: Insomniac. Bonds: Rich, Attractive, Military. Occupation: Spice Merchant

Voice: Booming voice

Attributes [hide]

Umpen Reese, Male Gnome Bard 2
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 15 (+2)12 (+1) 11 (+0)12 (+1)
Skills Intimidation +3, Religion +3
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 2000 cp. Eyepatch with mock eye of sapphire and moonstone (500 gp). Silver comb with moonstones (400 gp). Silver comb with moonstones (400 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerald Mancilla, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses like a well dressed Weaver does. His hair is greying and his face has many wrinkles. His brown eyes peer out from beneath his wide-brimmed blue hat.

Personality: Gerald is depressed about a lot of things. He tends to be a nihilist. As long as the job gets done he does not care how it got done.

History: Born in the north to a Weaver, Gerald learned a great deal about his mother's area of expertise. At a young age his mother died while driving off some gnolls. His father being the stubborn sort decided to stay and helped train him in halberd use. He has set out to sabotage the competition.

Motivation: Further expansion of business; and he wants revenge against gnolls

Ideals: Professionalism, Fighting. Flaws: Depressed. Bonds: Job, Enemies. Occupation: Weaver

Voice: Tuts and clicks tongue

Attributes [hide]

Gerald Mancilla, Male Half-Elf Ranger 2
Medium (5'11") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)13 (+1) 11 (+0)10 (+0)
Skills Acrobatics +2
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 2000 sp.


Social Check DCs


Nordak Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor. He is muscular with a powerful set of arms. His chestnut hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: He likes to make people angry or surprised. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a Fletcher, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fletcher. He hasn't told them the truth, but wants to settle down with them.

Motivation: He feels the way he acts is they only way to get by in the world; and he has a crush on the local fletcher

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Slave, Poor, Has a crush. Occupation: Body Guard

Voice: Soft and melodious

Attributes [hide]

Nordak Strakeln, Male Dwarf Barbarian 7
Medium (4'3") Dwarf, True Neutral (CR 7)
Armor Class 13
Hit Points 61 (7d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)13 (+1) 10 (+0)11 (+0)
Skills Medicine +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 80 pp. Sardonyx (40 gp). Hematite (15 gp). Star rose quartz (40 gp).


Social Check DCs


Radomir Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears just a white suit. His hair is long and golden with streaks of chestnut, and is pulled back with small white clips. His beard is chestnut, braided, and well cared for. His hazel eyes have a joyful gleam in them most of the time.

Personality: His tongue was cut out and he uses sign language. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Radomir was raised in a hard working conservative environment. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He became a Ploughman soon after.

Motivation: Marry his brother to traveling adventurers.

Ideals: Extrovert. Flaws: Disease. Bonds: Job, Family. Occupation: Ploughman

Voice: Posh accent

Attributes [hide]

Radomir Greenbottle, Male Halfling Paladin 14
Small (3'0") Halfling, Chaotic Good (CR 14)
Armor Class 15
Hit Points 126 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 18 (+4)13 (+1) 14 (+2)10 (+0)
Skills Perception +7, Persuasion +5
Senses Passive Perception 15
Languages Common, Halfling, Terran
Attacks Melee +6 / 4d6+1, Ranged +9 / 4d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502110

Possessions: Red-brown spinel (40 gp). Violet garnet (1000 gp). Moonstone (40 gp). Banded agate (13 gp). Iolite (40 gp). Moonstone (40 gp). Alexandrite (1000 gp). Banded agate (13 gp).


Social Check DCs


Ahrim Hope, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears professional attire. His white hair is heavily combed to the right. His fierce black eyes like to dwell on things.

Personality: Overbrimming with self-confidence, Ahrim isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He is obsessed with finding treasure.

History: Gifted from a young age, Ahrim studied abroad. Over the years he perfected his riding and shooting skills. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk.

Ideals: Impeccable, Gifted. Bonds: Attractive, Adventurer, Nature. Occupation: Unemployed

Voice: Draws out vowels

Attributes [hide]

Ahrim Hope, Male Tiefling Cleric 3
Medium (5'8") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 32 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)16 (+3) 9 (-1)17 (+3)
Skills Animal Handling +1, Intimidation +5
Senses Passive Perception 9
Languages Common, Abyssal, Gnoll, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs

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