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Damakos Secret, Male Tiefling [Permalink]

Personal [hide]

Description: He wears red painted combat armor at almost all times. He is physically well-built. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are silver and beady.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by brigands. Damakos was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Many brigands want him driven away; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Flaws: Ugly, Disease. Bonds: Enemies, Military. Occupation: Armorer

Voice: Speaks in third person

Attributes [hide]

Damakos Secret, Male Tiefling Expert 5
Medium (6'4") Tiefling, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)13 (+1) 12 (+1)18 (+4)
Skills Performance +7, Religion +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 800 gp. Deep blue spinel (500 gp). Iolite (40 gp). Sardonyx (40 gp). Banded agate (13 gp).


Social Check DCs


Ralf Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. His black hair is braided into rings. This green eyed westerner is not easily forgotten.

Personality: Aggressive, abrasive, and angry, Ralf embodies much of what other species detest in the Humans. He is able to make almost anything out of random pieces of junk.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Gifted. Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer. Occupation: Priest

Voice: Speaks like tongue is numb

Attributes [hide]

Ralf Cholmondeley, Male Human Fighter 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)8 (-1) 16 (+3)13 (+1)
Skills Arcana +1, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 gp.


Social Check DCs


Uraim Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: 4'2" and lanky with angular features, he is an attractive figure. He dresses in collared shirts and wears a proper scarf over his head. He has moderate length white hair. His face is covered beneath a completely black helmet.

Personality: He speaks before he thinks and is too direct. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born several months after his mother was called into army service. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Flaws: Impulsive. Bonds: Attractive, Criminal record, Military. Occupation: Sailor

Voice: Australian accent

Attributes [hide]

Uraim Strongheart, Male Dwarf Fighter 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)11 (+0) 15 (+2)9 (-1)
Skills Performance +1, Religion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 260 gp. 4 Antitoxin.


Social Check DCs


Joser Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears long strands of sapphire and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has dyed his greying white hair a little too much giving a sharp white color. He has green eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is able to fit into much smaller and tighter spaces than normal.

History: He was born at the edge of vast mountains. His father was a mechanic, and taught him how to fix just about anything. He was granted druidic powers by his dying brother.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Athletic, Persistence, Gifted. Bonds: Rich, Nature. Occupation: Bricklayer

Voice: Australian accent

Attributes [hide]

Joser Brushgather, Male Halfling Bard 5
Small (3'2") Halfling, Neutral Evil (CR 5)
Armor Class 12
Hit Points 33 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)18 (+4) 11 (+0)14 (+2)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Giant, Druidic, Celestial, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153310000

Possessions: 500 gp. Golden yellow topaz (1300 gp). Deep green spinel (40 gp). Golden yellow topaz (1300 gp). Red spinel (40 gp).


Social Check DCs


Kite On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man is typically in his Ploughman uniform. His clothes are grease stained in places. His fur is beige and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He takes great joy in being the best Ploughman in town.

History: He was born in the north. He worked as a nervous Ploughman and found it very stressful. He tends to his Ploughman job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern.

Ideals: Justice. Flaws: Insane. Bonds: Job, Poor, Immigrant. Occupation: Ploughman

Voice: Low and grunting

Attributes [hide]

Kite On the Water, Male Tabaxi Warrior 2
Medium (6'6") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)11 (+0) 12 (+1)14 (+2)
Skills Arcana +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 370 gp. 1 Masterwork Light steel shield.


Social Check DCs

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