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Advanced [show]


Cloud In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tattered old clothes. His fur is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Cloud was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Cloud took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He has achieved small success as a Fortune-teller.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and wants to open a new tavern

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Fortune-teller

Voice: Speaks like tongue is numb

Attributes [hide]

Cloud In the Wind, Male Tabaxi Warrior 1
Medium (6'9") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)14 (+2) 12 (+1)16 (+3)
Skills Perception +3, Persuasion +5
Senses Passive Perception 15
Languages Common, Undercommon, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Anselm Merton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man dresses like a well dressed Cartwright does. He has brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with finding treasure.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He made a point of taking high paying jobs and getting most of it up front. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and to get a good night's sleep

Flaws: Shy, Disease, Insomniac. Bonds: Job, Adventurer. Occupation: Cartwright

Voice: Speaks in third person

Attributes [hide]

Anselm Merton, Male Human Paladin 11
Medium (6'5") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 66 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)14 (+2) 12 (+1)14 (+2)
Skills Animal Handling +5, Performance +6
Senses Passive Perception 11
Languages Common, Giant, Infernal
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 2500 gp. Smoky quartz (50 gp). Emerald (1000 gp). Moss agate (7 gp).


Social Check DCs


Erdan Palomarez, Male Half-Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears many layers of old clothing at all times. He has a hunchback. His silver hair is styled in orderly dreadlocks. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to loving parents in a slum to the west. A few years later when the south was not economically sound they moved to his current location. He became a Slave Trader soon after.

Motivation: He is unsatisfied with his job; and he seems to be bored by most things

Ideals: Entrepeneur. Flaws: Ugly, Mundane. Bonds: Poor, Immigrant, Job. Occupation: Slave Trader

Voice: Uses lots of figures of speech

Attributes [hide]

Erdan Palomarez, Male Half-Elf Warrior 5
Medium (5'2") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 59 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)14 (+2) 12 (+1)15 (+2)
Skills Athletics +4, Performance +5
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5

Possessions: Just what you see.


Social Check DCs


Dalgal Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears very tight pants and wife beaters, though occasionally he sports a green coat. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are gray and catlike.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He pushes his goals aggressively. He is also a coward if confronted.

History: Dalgal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk.

Flaws: Fearful. Bonds: Guardian, Poor, Adventurer. Occupation: Herbalist

Voice: American accent

Attributes [hide]

Dalgal Trueblood, Male Dwarf Warrior 5
Medium (4'2") Dwarf, Neutral Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)10 (+0) 11 (+0)8 (-1)
Skills Nature +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 100 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). Gold dragon comb with red garnet eye (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Large well-done wool tapestry (400 gp). 1 Climber’s kit.


Social Check DCs


Five Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His fur is gray, silky, and of moderate length. His green eyes have a joyful gleam in them most of the time.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Five was born the youngest of three triplets. Five was born on a far western desert where he grew up under the tutelage of his father, an expert Hunter. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and regain custody of his daughter

Ideals: Fighting, Athletic. Flaws: Mundane. Bonds: Attractive, Family, Immigrant. Occupation: Hunter

Voice: Uses sign language

Attributes [hide]

Five Candle, Male Tabaxi Rogue 5
Medium (5'11") Tabaxi, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)15 (+2) 14 (+2)11 (+0)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 2000 sp. Deep blue spinel (1600 gp).


Social Check DCs

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