Gorgûm Weston, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'10" and lanky with angular features, he is an attractive figure. He wears dark leathers with embroidery. He has wavy red hair. His otherwise smooth face is marked with small tiny scars.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is lazy, self-centered, vain, and jealous.
History: He was born on a small isolated farm. He struck it rich when he found rare goods in large quantities. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To end his boredom; and he has money and likes to spend it
Flaws: Selfish, Mundane. Bonds: Attractive, Nature, Rich. Occupation: Detective
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Good (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 39000 sp. 1 Minor magic item.
Aura Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and wears just a white suit. His small hat is riddled with cuts and holes. His green unseeing eyes seem to look past you.
Personality: His tongue was cut out and he uses sign language. Energy wise he seems alert and responsive.
History: Sold as a small child to a brothel owner, Aura was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with lycanthropy at a very young age, Aura has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Professionalism. Flaws: Ugly, Disease, Depressed. Bonds: Mentor. Occupation: Ploughman
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 14)
Armor Class 14
Hit Points 101 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 14 (+2) | 18 (+4) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Aquan, Terran, Elven, Druidic
Attacks Melee +7 / 4d6+2, Ranged +9 / 4d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 3000 gp. Fiery yellow corundum (1500 gp). Amethyst (40 gp). Star rose quartz (80 gp). Violet garnet (600 gp). Silver pearl (40 gp). Rhodochrosite (14 gp). Eye agate (14 gp). Violet garnet (600 gp). Moss agate (14 gp). Rose (80 gp).
Trail Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He has a moderate pudge and is not very fit. His black fur has been sun bleached extensively. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born on a small isolated farm. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Optimist. Bonds: Attractive, Criminal record, Nature, Immigrant. Occupation: Stylist
Voice: Slurs words
Attributes [hide]
Medium (6'8") Tabaxi, True Neutral (CR 9)
Armor Class 12
Hit Points 76 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Halfling
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1900 gp. Red-brown spinel (90 gp). Deep green spinel (90 gp). White pearl (90 gp). Tourmaline (90 gp). Azurite (4 gp). Hematite (4 gp). 1 Minor magic item. 1 Minor magic item.
Crampernap Beren, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. His silver hair is unkempt and raggedy. His fierce brown eyes like to dwell on things.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: When he was but 7 years old his parents immigrated from the west. Crampernap was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Crampernap decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Flaws: Ugly. Bonds: Poor, Adventurer, Immigrant, Criminal record. Occupation: Mortician
Voice: Voice breaks
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 3100 sp. Chalcedony (60 gp).
Spring In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fitting clothing which further accentuates his frame. His fur is gray, silky, and of moderate length. His copper eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a Fletcher soon after.
Motivation: Someone believes him a fraud; and many goblins want him driven away
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Job, Poor, Enemies. Occupation: Fletcher
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 5)
Armor Class 15
Hit Points 53 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 12 (+1) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Aquan
Attacks Melee +4 / 2d4+1, Ranged +8 / 2d4+5, Grapple +6
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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