Namfoodle Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: An older man who very much looks the part of a Cartwright, he is not a threatening figure. He wears his auburn hair up in a very large beehive style do. His gray eyes dart from person to person to random spaces in the air.
Personality: Namfoodle wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his father's forge. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Disciplined, Gifted. Flaws: Insane. Bonds: Job, Adventurer. Occupation: Cartwright
Voice: Italian accent
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 7)
Armor Class 12
Hit Points 65 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Auran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dain Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing colorful clothing, dressed as a Carpenter. His brown hair is heavily combed to the left. His gray eyes dart from person to person.
Personality: He never swears and excessively uses polite adverbs when speaking. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in the south. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He left for the south, certain he would find work there.
Motivation: Further expansion of business; and he is terrified, and will act out of fear
Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Immigrant, Rich, Job. Occupation: Carpenter
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Druidic, Ignan, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 60 gp. 1 Masterwork Uncommon Weapon.
Srorthen Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a simple grey robe with pastel stripes complete with hood. He has no crest. His face is scarred and worn.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Srorthen took refuge in the old dungeon and found the beat up lance and armor he uses now. He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day
Ideals: Justice. Flaws: Ugly, Shy. Bonds: Criminal record, Nature. Occupation: Ploughman
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 1 Good lock.
Theriatis Goltorah, Male Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he likes to wear ponchos typically of a light white in addition to tight pants. He has moderate length white hair. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He uses divination through singing.
History: From birth he was tutored by a cruel and relentless mentor. Like his father and his sister before him, after school he went straight into learning to become a Spice Merchant. He now owns his own business.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Poor, Mentor, Job. Occupation: Spice Merchant
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 6 (-2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 70 gp. Banded agate (6 gp). 1 Disguise kit.
Zephan Severity, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'3". He wears a brown coat over a black low-cut shirt, and a broad hat upon his head, and his gloved hand is found clutching a falchion. He keeps his long brown hair kept up in a rat tail. His eyes are likewise red. His teeth are white and perfect.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Zephan was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Tieflings in the west were limited. He now spends his time doing works of charity.
Motivation: Regain custody of his daughter; and to unite with his sister
Ideals: Joker, Philantrophist. Bonds: Attractive, Family, Immigrant. Occupation: Server
Voice: Slurs words
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Undercommon, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 26000 cp.
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