Nicholas Berkeley, Male Human [Permalink]
Personal [hide]
Description: This man has the majority of his body covered in plate. He is muscular with a powerful set of arms. He keeps his long white hair kept up in a rat tail. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He invites people to come help in his community garden.
History: He got into the Carpenter business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Carpenter.
Motivation: Sabotage a competitor; and expand his business
Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Job. Occupation: Carpenter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 50 gp. Moss agate (16 gp).
Eiravel Fasharash, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man has a large brown mantle and cape that has been intricately interwoven into his black robe and is in decent physical shape. He has moderate length brown hair. His skin is flawless and his brown eyes scan people very quickly.
Personality: He will rave to anyone who will listen. He takes great joy in being the best Banker in town.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He worked as a nervous Banker and found it very stressful. He has set out to sabotage the competition.
Motivation: He uses money and sex appeal to get what he needs; and further expansion of business
Flaws: Insane, Disease. Bonds: Attractive, Job, Rich. Occupation: Banker
Voice: American accent
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 11)
Armor Class 12
Hit Points 11 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 6 (-2) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Sylvan, Giant, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 3200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Foxilon Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair, when down, is lengthy. He tend to wears goggles to shield his eyes.
Personality: He is almost excessively polite to everyone, even when angry. He also is a firm believer in the manly ideal.
History: Foxilon was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Due to his spouse's obsession with being a Tailor they were divorced and he won custody of their daughter. He worked as a Healer, and he later adopted a second daughter.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father
Flaws: Ugly, Shy, Impulsive. Bonds: Poor, Family, Military. Occupation: Healer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 18 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mordai Art, Male Tiefling [Permalink]
Personal [hide]
Description: 5'7" and lanky with angular features, he is an attractive figure. He wears baggy yellow pantaloons and a blue scarf. He has red hair. His gold eyes dart from person to person to random spaces in the air.
Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with his god.
History: He was always a brilliant, if unscrupulous mind. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has a rivalry with the Church that dominates his actions; and to share knowledge with the world
Ideals: Logical. Flaws: Shy, Insane. Bonds: Attractive, Religious. Occupation: Miller
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'7") Tiefling, Lawful Evil (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 16 (+3) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Abyssal, Druidic, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rurik Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a pastel cloak and cross-gartered tan stockings. He is an epitome of beauty. His auburn hair is styled in orderly dreadlocks. His amber eyes dart from person to person to random spaces in the air.
Personality: Confrontational and typically high on some drug or another. He can't help but pocket interesting objects he comes across
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: A rival would like him out of the picture.
Flaws: Addict, Disease, Insomniac. Bonds: Attractive, Criminal record. Occupation: Brewer
Voice: Strong lisp
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
Possessions: 1400 sp.
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Their contribution stands as a beacon of hope for all adventurers!