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NPC Generator

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Advanced [show]


Cockaby Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many green ritualistic tattoos. He likes to wear brown tank tops with green pants. With bright blonde hair and a scraggly beard. He has a tattooed face.

Personality: He hates Gnomes with a passion. As such he is filled with self loathing. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: A powerful brothel owner made him what he is. Cockaby abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.

Motivation: A strong sense of loyalty to Gnomish people; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Justice. Flaws: Racist. Bonds: Mentor, Adventurer, Debt. Occupation: Bounty Hunter

Voice: Irish accent

Attributes [hide]

Cockaby Sympony, Male Gnome Cleric 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 39 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)9 (-1) 15 (+2)15 (+2)
Skills Investigation +1, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 300 gp.


Social Check DCs


Patrick Holland, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He prefers to wear brown pants and tee shirts. He wears a small hat to cover his moderate length chestnut hair. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is witty, but his monotone delivery comes off as unnerving Energy wise he seems alert and responsive.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Joker, Professionalism. Bonds: Attractive, Poor, Religious. Occupation: Barber

Voice: Slurs words

Attributes [hide]

Patrick Holland, Male Half-Elf Wizard 5
Medium (5'0") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)15 (+2) 9 (-1)13 (+1)
Skills Athletics +6, History +5
Senses Passive Perception 9
Languages Common, Elven, Terran, Goblin
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 100 gp. Jasper (30 gp). Brown-green garnet (150 gp). Golden pearl (150 gp). 1 Masterwork Musical instrument. 1 Masterwork Thieves’ tools. 1 Good lock.


Social Check DCs


Moon Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He is physically well-built. His yellow fur is kept up in a ponytail inside a wide-brimmed hat. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Aggressive, abrasive, and angry, Moon embodies much of what other species detest in the Tabaxis. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: When he was but 4 years old his parents immigrated from the south. His father was a soldier and died while he was still young. Moon was left his father's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Hedonist. Bonds: Attractive, Immigrant, Military. Occupation: Engraver

Voice: Speaks with a cold

Attributes [hide]

Moon Shore, Male Tabaxi Barbarian 3
Medium (5'1") Tabaxi, Lawful Good (CR 3)
Armor Class 14
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 13 (+1)8 (-1) 11 (+0)14 (+2)
Skills Religion +1, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: Zircon (70 gp). Jasper (70 gp). Tiger eye turquoise (12 gp). 1 Everburning torch. 8 Acid flasks. 2 Smokesticks.


Social Check DCs


Nykkan Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a blue tunic with brown highlights, and long green pants that bunch up around his shoes. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a rose on it. His crest is blue, silky, and of moderate length. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He loves telling others what to do and how they should feel about things. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Nykkan was born in the east. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Opinionated, Persistence. Flaws: Addict. Bonds: Attractive, Military, Adventurer. Occupation: Crown-heir

Voice: Thin and wheezing

Attributes [hide]

Nykkan Bhenkumbyrznaax, Male Dragonborn Druid 14
Medium (6'4") Dragonborn, Chaotic Good (CR 14)
Armor Class 11
Hit Points 67 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)18 (+4) 14 (+2)15 (+2)
Skills History +9, Investigation +9
Senses Passive Perception 12
Languages Common, Draconic, Halfling, Druidic, Dwarven
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565544

Possessions: 400 pp. Amber (110 gp). Tiger eye turquoise (14 gp). Rock crystal (60 gp). Rock crystal (60 gp). Chrysoberyl (110 gp). Malachite (14 gp). Jet (110 gp). Black pearl (900 gp). Carnelian (60 gp). Onyx (60 gp). Banded agate (14 gp). Sardonyx (60 gp). Amethyst (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kilvar Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is physically well-built. He has a small bristly mustache and wavy chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is a bit of a kleptomaniac.

Ideals: Disciplined. Flaws: Insane. Bonds: Criminal record, Military. Occupation: Fisher

Voice: Scottish accent

Attributes [hide]

Kilvar Durthane, Male Dwarf Cleric 4
Medium (3'11") Dwarf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 45 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 20 (+5)12 (+1) 16 (+3)12 (+1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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