Olunt Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: This man sports grey clothing, slightly heavier than average wear, and sports empty pouches on his belt. His white hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He misses his home and complains about the freezing weather, even in summer.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Olunt has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is unsatisfied with his job; and further expansion of business
Flaws: Ugly, Terse, Disease. Bonds: Immigrant, Job. Occupation: Glassblower
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 2000 cp. 1 Masterwork Common Melee.
Arnold Marston, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'11" and is constantly adorned with expensive silk clothing, often dyed in bright green and yellow, and wears rings and necklaces with large, colorful gems. His chestnut hair is thinning but still full. His eyes are hazel and beady.
Personality: He is happy with his job as a Herbalist. He turns his eye from what people do, preferring to live and let live. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: The child of a Bricklayer, who enjoyed hunting, Arnold was taken on many hunting expeditions. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted necromantic powers by his dying brother.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Rich, Job, Nature. Occupation: Herbalist
Voice: Dutch accent
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 89 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Auran, Halfling
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 400 gp. Hematite (16 gp). Carnelian (20 gp). Azurite (16 gp). Amber (70 gp). Amber (70 gp). Banded agate (16 gp). Azurite (16 gp). Freshwater pearl (16 gp). Fiery yellow corundum (700 gp). 1 Minor magic item. 1 Minor magic item.
Arumawann Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'4" when asserting himself. He sports a long black beard, and similarly colored long hair. He has several tiny sapphire earrings on each ear.
Personality: Prone to second guessing himself, he comes off as nervous. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born in the south. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.
Motivation: He's looking for his big break; and he uses money and sex appeal to get what he needs
Flaws: Shy. Bonds: Attractive, Rich, Adventurer, Immigrant. Occupation: Brewer
Voice: Eastern European accent
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 14)
Armor Class 10
Hit Points 84 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 17 (+3) | 13 (+1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Gnome, Infernal
Attacks Melee +7 / 4d6+2, Ranged +4 / 4d6-1, Grapple +2
Possessions: Just what you see.
Gûndza Stratford, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He has a very tight haircut. His brown eyes are slightly larger than normal.
Personality: Gûndza hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: Gûndza was born in the south. At a young age he loved to build and create. Cursed with lycanthropy at a very young age, Gûndza has worked very hard to control his curse. Due to his spouse's obsession with being a Roofer they were divorced and he won custody of their son. He worked as a Miller, and he later adopted a second son.
Motivation: To reunite with his absent mother; and an old rival family wants him found
Ideals: Artistic, Persistence. Flaws: Disease. Bonds: Attractive, Family. Occupation: Miller
Voice: Posh accent
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Orc, Ignan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 4000 sp. Freshwater pearl (15 gp). 1 Minor magic item.
Silent Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. He has styled his black fur well, parting it to the left. He tend to wears goggles to shield his eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted psionic powers by his dying sister.
Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the south
Ideals: Entrepeneur, Gifted. Flaws: Shy. Bonds: Job, Slave. Occupation: Barrister
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 17 (+3) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
