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NPC Generator

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Advanced [show]


Olunt Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: This man sports grey clothing, slightly heavier than average wear, and sports empty pouches on his belt. His white hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Olunt has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is unsatisfied with his job; and further expansion of business

Flaws: Ugly, Terse, Disease. Bonds: Immigrant, Job. Occupation: Glassblower

Voice: growls and snarls, animalistic

Attributes [hide]

Olunt Frostbeard, Male Dwarf Druid 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)15 (+2) 13 (+1)12 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 2000 cp. 1 Masterwork Common Melee.


Social Check DCs


Arnold Marston, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'11" and is constantly adorned with expensive silk clothing, often dyed in bright green and yellow, and wears rings and necklaces with large, colorful gems. His chestnut hair is thinning but still full. His eyes are hazel and beady.

Personality: He is happy with his job as a Herbalist. He turns his eye from what people do, preferring to live and let live. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: The child of a Bricklayer, who enjoyed hunting, Arnold was taken on many hunting expeditions. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted necromantic powers by his dying brother.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Rich, Job, Nature. Occupation: Herbalist

Voice: Dutch accent

Attributes [hide]

Arnold Marston, Male Human Cleric 11
Medium (5'11") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 89 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)14 (+2) 17 (+3)15 (+2)
Skills Deception +6, History +6
Senses Passive Perception 13
Languages Common, Auran, Halfling
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565443210

Possessions: 400 gp. Hematite (16 gp). Carnelian (20 gp). Azurite (16 gp). Amber (70 gp). Amber (70 gp). Banded agate (16 gp). Azurite (16 gp). Freshwater pearl (16 gp). Fiery yellow corundum (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arumawann Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'4" when asserting himself. He sports a long black beard, and similarly colored long hair. He has several tiny sapphire earrings on each ear.

Personality: Prone to second guessing himself, he comes off as nervous. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the south. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.

Motivation: He's looking for his big break; and he uses money and sex appeal to get what he needs

Flaws: Shy. Bonds: Attractive, Rich, Adventurer, Immigrant. Occupation: Brewer

Voice: Eastern European accent

Attributes [hide]

Arumawann Humplebumple, Male Gnome Rogue 14
Small (3'4") Gnome, Neutral Evil (CR 14)
Armor Class 10
Hit Points 84 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)13 (+1) 18 (+4)9 (-1)
Skills Religion +6, Stealth +4
Senses Passive Perception 14
Languages Common, Gnome, Infernal
Attacks Melee +7 / 4d6+2, Ranged +4 / 4d6-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gûndza Stratford, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has a very tight haircut. His brown eyes are slightly larger than normal.

Personality: Gûndza hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Gûndza was born in the south. At a young age he loved to build and create. Cursed with lycanthropy at a very young age, Gûndza has worked very hard to control his curse. Due to his spouse's obsession with being a Roofer they were divorced and he won custody of their son. He worked as a Miller, and he later adopted a second son.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Ideals: Artistic, Persistence. Flaws: Disease. Bonds: Attractive, Family. Occupation: Miller

Voice: Posh accent

Attributes [hide]

Gûndza Stratford, Male Half-Orc Cleric 5
Medium (5'1") Half-Orc, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)12 (+1) 12 (+1)11 (+0)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Ignan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 4000 sp. Freshwater pearl (15 gp). 1 Minor magic item.


Social Check DCs


Silent Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. He has styled his black fur well, parting it to the left. He tend to wears goggles to shield his eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted psionic powers by his dying sister.

Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the south

Ideals: Entrepeneur, Gifted. Flaws: Shy. Bonds: Job, Slave. Occupation: Barrister

Voice: Sighs a lot, exhausted

Attributes [hide]

Silent Of World, Male Tabaxi Paladin 4
Medium (5'1") Tabaxi, Lawful Good (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)17 (+3) 12 (+1)19 (+4)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1 Minor magic item.


Social Check DCs

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