Nicor Belief, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a white costume with the symbols of luck on his torso. His red hair is braided into rings. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born to loving parents in a slum to the east. Nicor was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Map Maker. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content.
Ideals: Passionate. Flaws: Mundane. Bonds: Attractive, Immigrant, Poor. Occupation: Map Maker
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 24 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 11000 sp.
Raam Intellect, Male Tiefling [Permalink]
Personal [hide]
Description: This man is constantly adorned with expensive silk clothing, often dyed in bright red and brown, and wears rings and necklaces with large, colorful gems. He is muscular with a powerful set of arms. His chestnut hair is heavily combed to the right. His eyes are silver and beady.
Personality: Overbrimming with self-confidence, Raam isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He got into the Shepherd business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has built up a small fortune and can afford his own way.
Motivation: Nothing but the best is good enough for him; and balancing his hectic life and new shepherd responsibilities is difficult
Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Adventurer, Job, Slave. Occupation: Shepherd
Voice: French accent
Attributes [hide]
Medium (5'4") Tiefling, True Neutral (CR 6)
Armor Class 9
Hit Points 38 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +3
Possessions: 4000 sp. Deep blue spinel (1600 gp). Amber (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raer Netyoive, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a violet tunic with black highlights, and long tan pants that bunch up around his shoes. His hair is silver and curly. He wears large thick round spectacles.
Personality: Stoic and calm, he prefers to meditate than take action. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He served in the navy to pay for his family's outstanding loans. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.
Motivation: Wants his loneliness to end; and he's in love
Ideals: Athletic, Disciplined. Bonds: Has a crush, Adventurer, Military, Attractive. Occupation: Sage
Voice: Irish accent
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 500 sp.
Alexandre Atherton, Male Human [Permalink]
Personal [hide]
Description: An older man who wears very tight pants and wife beaters, though occasionally he sports a brown coat, he is not a threatening figure. His long black hair reaches down to his waist. His green unseeing eyes seem to look past you.
Personality: Alexandre speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He pushes his goals aggressively. He is also a coward if confronted.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. Cursed with lycanthropy at a very young age, Alexandre has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He is terrified, and will act out of fear; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Disease, Fearful. Bonds: Religious, Enemies. Occupation: Beggar
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp.
Conrad Pinkerton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses well, wearing white shirts, loose pants, and blazers most of the time. He wears a top hat to hide his balding. His green eyes have a joyful gleam in them most of the time.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.
Motivation: He's repulsed by the PC; and to get a good night's sleep
Ideals: Joker. Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive. Occupation: Body Guard
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 700 sp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
