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Advanced [show]


Galinndan Withrethin, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a custom-built plate barding that's adorned with white lining and desert motifs. He has moderate length golden hair. His face is scarred and worn.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is an amazing painter.

History: He was raised in a white middle class family as the only child. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things.

Ideals: Gifted. Flaws: Ugly, Depressed, Mundane. Occupation: Butcher

Voice: Middle-eastern accent

Attributes [hide]

Galinndan Withrethin, Male Elf Adept 3
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)11 (+0) 13 (+1)13 (+1)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 1 Average lock. 1 Crowbar.


Social Check DCs


Nalral Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He has a large green mantle and cape that has been intricately interwoven into his white robe. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a card on it. He keeps his long silver hair kept up in a rat tail. His amber eyes dart from person to person.

Personality: He exudes charisma. He is a tour de force of persuasion. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: His parents moved while he was still in utero so he is the first generation to be born here. Nalral was born on a far northern forest where he grew up under the tutelage of his father, an expert Body Guard. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He seems to be bored by most things; and he is content

Flaws: PTSD, Mundane. Bonds: Attractive, Immigrant, Religious. Occupation: Body Guard

Voice: Strong lisp

Attributes [hide]

Nalral Eversharp, Male Dwarf Commoner 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)14 (+2) 12 (+1)11 (+0)
Skills Athletics +5, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 500 sp. Moss agate (12 gp). Brown-green garnet (120 gp). Moonstone (20 gp).


Social Check DCs


Dûgza Budd, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He dresses in white turtlenecks beneath a black coat with tan slacks. He is an epitome of beauty. His hair is white and curly. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He got into the Barrister business at a young age. He was an apprentice working in his mother's forge. He has worked as a Barrister like his mother before him.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Impeccable, Philantrophist. Flaws: Addict. Bonds: Attractive, Job. Occupation: Barrister

Voice: Dutch accent

Attributes [hide]

Dûgza Budd, Male Half-Orc Ranger 7
Medium (6'5") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)12 (+1) 13 (+1)6 (-2)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Silent Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He dresses like a well dressed Dilettante does. He has wavy beige fur. His eyes are amber.

Personality: He is irascible and easily irritated. He invites people to come help in his community garden.

History: He was born in the south, but his parents moved at a very young age to the west. Silent was born on a far southern forest where he grew up under the tutelage of his father, an expert Dilettante. He tends to his Dilettante job now, and dutifully fulfills any obligations he has.

Motivation: He's repulsed by the PC; and to be a blacksmith again

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Attractive, Immigrant. Occupation: Dilettante

Voice: Spanish accent

Attributes [hide]

Silent Of Clay, Male Tabaxi Expert 3
Medium (6'3") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)10 (+0) 16 (+3)14 (+2)
Skills Intimidation +4, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. Deep green spinel (80 gp). Pink pearl (80 gp). Red-brown spinel (80 gp).


Social Check DCs


John Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He wears a white tunic with brown highlights, and long pastel pants that bunch up around his shoes. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a skull on it. His white hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.

Personality: Overbrimming with self-confidence, John isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Poor, Nature, Slave. Occupation: Glassblower

Voice: Speaks through clenched teeth

Attributes [hide]

John Birkenhead, Male Human Cleric 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)12 (+1) 13 (+1)14 (+2)
Skills Athletics +4, Stealth +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp.


Social Check DCs

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