Baradad Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a violet coat over a blue low-cut shirt, and a Stetson hat upon his head. His crest is rusty and curly. This gold eyed easterner is not easily forgotten.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dragonborn in existence. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Baradad was raised in a hard working conservative environment. His father was a mechanic, and taught him how to fix just about anything. He then took over the family business and is one of the better Farmer for hire.
Motivation: To be a Spice Merchant again.
Ideals: Justice, Fighting, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Farmer
Voice: Dutch accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Sylvan, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp.
Aelar Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears suspenders and red workpants. His shirt is green, and he wears a heavy red leather apron most of the time. His moppish chestnut hair is in a traditional bowl cut. His eyes are violet and beady.
Personality: Cocky and sure of himself, he believes he is the best Apothecary born in the past three hundred years. Further he is a bit of a stoner and is frequently out of it.
History: He is the product a well kept family trust fund and as such has never really known need. His homeland was ravaged by war and he spent much of his life rebuilding it. He now owns his own business.
Motivation: To be a Doctor again.
Flaws: Ugly, Addict, PTSD. Bonds: Job, Rich. Occupation: Apothecary
Voice: Smooth and feminine
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 29 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 18 (+4) | 11 (+0) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Celestial
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.
Kildrak Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man wears a grey tunic with white highlights, and long black pants that bunch up around his shoes. His clothes are grease stained in places. His hair is black and curly. He has gleaming, smiling blue eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He takes great joy in being the best Carter in town.
History: He served in the navy to pay for his family's outstanding loans. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Spy they were divorced and he won custody of their daughter. He worked as a Carter, and he later adopted a second daughter.
Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter
Ideals: Fighting. Bonds: Poor, Immigrant, Job, Military, Family. Occupation: Carter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 30 gp.
Fallond Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a grey vest and prefers violet and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair is thinning but still full. His thin eyebrows rest above his beady amber eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born at the edge of vast island. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Military, Nature. Occupation: Miller
Voice: Soothing and warm
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
Possessions: 1000 cp. 1 Banded mail.
Gerbo Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. His white hair is lengthy and is close to two feet long. He has a tattooed face.
Personality: Gerbo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a logical person and will generally grow upset if things defy logic and science.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Religious. Occupation: Dyer
Voice: Italian accent
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp. Rhodochrosite (10 gp). 1 Thunderstones.
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