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NPC Generator

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Advanced [show]


Carrie Van Es, Male Half-Elf [Permalink]

Personal [hide]

Description: This man has a large violet mantle and cape that has been intricately interwoven into his blue robe. He is muscular with a powerful set of arms. His hair, while still mostly silver, has prominent grey streaks. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is frequently practicing swordplay.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Carrie and his spouse have recently divorced.

Motivation: His religion dominates his actions.

Flaws: Antagonistic. Bonds: Attractive, Military, Religious, Mentor. Occupation: Banker

Voice: Sounds elderly

Attributes [hide]

Carrie Van Es, Male Half-Elf Paladin 5
Medium (4'11") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)11 (+0) 15 (+2)9 (-1)
Skills Nature +3, Survival +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp.


Social Check DCs


Cockaby Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear white pants and tee shirts. His tied-back hair is brown. His gray eyes have a joyful gleam in them most of the time.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. The war was a terrible time for him, and Cockaby does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in a small village he learned the ways of the warrior from his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Tailor job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Fighting. Flaws: Disease, Depressed. Bonds: Military, Job. Occupation: Tailor

Voice: Rolls R's

Attributes [hide]

Cockaby Gobblefirn, Male Gnome Ranger 1
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)14 (+2) 16 (+3)11 (+0)
Skills Nature +4, Religion +4
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 sp.


Social Check DCs


Tricking Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is physically well-built. His lavender fur is drawn into a tight pony tail with a card scrunchie. His eyes, though not visible through his cowl, are hazel.

Personality: He is extraordinarily eccentric. He is afraid of women and trembles around them

History: Tricking lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ruler work with an outfit from a few towns over. Ruler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Ruler.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Flaws: Insane, Shy. Bonds: Adventurer, Family, Job. Occupation: Ruler

Voice: French accent

Attributes [hide]

Tricking Candle, Male Tabaxi Druid 10
Medium (5'7") Tabaxi, Lawful Evil (CR 10)
Armor Class 10
Hit Points 67 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)10 (+0) 14 (+2)15 (+2)
Skills Athletics +5, Nature +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464433

Possessions: 160 pp. Golden yellow topaz (1300 gp). Blue sapphire (1400 gp). Pink pearl (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dabbledob Offund, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a white armored body suit, with a simple tan line shooting up and back down. His white hair is styled in orderly dreadlocks. His half smiles and green eyes are beguiling and draw you in.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He loathes his own lifestyle.

Ideals: Athletic. Flaws: Depressed, Disease. Bonds: Attractive. Occupation: Sage

Voice: Spanish accent

Attributes [hide]

Dabbledob Offund, Male Gnome Paladin 4
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 29 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)12 (+1) 13 (+1)17 (+3)
Skills Intimidation +5
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 16000 cp. Moss agate (6 gp). Peridot (20 gp). Aquamarine (200 gp). Aquamarine (200 gp).


Social Check DCs


Seven Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'0" and wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt. His right leg appears badly burned and disfigured. He keeps his gray fur in a pixie cut. His eyes are likewise hazel. His teeth are white and perfect.

Personality: Seven speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He also hits on women, regardless of circumstances.

History: Seven was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To settle down with his crush; and wants his loneliness to end

Ideals: Impeccable, Fighting. Bonds: Attractive, Has a crush. Occupation: Adventurer

Voice: Pronounces difficult words wrong

Attributes [hide]

Seven Peak, Male Tabaxi Adept 4
Medium (6'0") Tabaxi, Lawful Evil (CR 4)
Armor Class 11
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)14 (+2) 12 (+1)13 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Terran, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 500 gp. Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Gold and topaz bottle stopper cork (700 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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