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Kaladan Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing the road beaten gear of a warrior. His long bronze crest is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He uses divination through singing.

History: He was raised in a mountains tribe. He found a children's book about a Dragonborn Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Fighting, Gifted. Flaws: Emotional. Bonds: Attractive, Nature, Adventurer. Occupation: Ploughman

Voice: Slow speaker

Attributes [hide]

Kaladan Imbixtellrhyst, Male Dragonborn Fighter 11
Medium (6'2") Dragonborn, True Neutral (CR 11)
Armor Class 11
Hit Points 80 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)14 (+2) 9 (-1)16 (+3)
Skills Acrobatics +5, Nature +6
Senses Passive Perception 9
Languages Common, Elven, Ignan
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +6

Possessions: 100 pp. Old masterpiece painting (800 gp). Embroidered silk and velvet mantle with numerous moonstones (2100 gp).


Social Check DCs


Halander Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his hair in dreadlocks. He has green eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a forest tribe. When Halander reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Carpenter soon after.

Motivation: A deep hatred of orcs; and revenge

Ideals: Fighting. Flaws: Antagonistic. Bonds: Nature, Military, Job, Enemies. Occupation: Carpenter

Voice: Pronounces difficult words wrong

Attributes [hide]

Halander Stoutman, Male Halfling Druid 10
Small (2'11") Halfling, Neutral Good (CR 10)
Armor Class 13
Hit Points 48 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)15 (+2) 14 (+2)14 (+2)
Skills Animal Handling +6, Religion +6
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Celestial
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464433

Possessions: 2000 gp. Blue quartz (5 gp).


Social Check DCs


Smoking Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His fur is short and white. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is very quiet and rarely speaks above a whisper. He is lazy and tries to find solutions quickly.

History: Smoking was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and to get a good night's sleep

Flaws: Insomniac, Shy, Lazy. Bonds: Immigrant, Family, Adventurer. Occupation: Interpreter

Voice: Complex vocabulary, royal

Attributes [hide]

Smoking Shoe, Male Tabaxi Paladin 6
Medium (6'4") Tabaxi, Lawful Evil (CR 6)
Armor Class 13
Hit Points 52 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)10 (+0) 10 (+0)18 (+4)
Skills Athletics +5, History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp. Fiery yellow corundum (1000 gp). Coral (130 gp).


Social Check DCs


Shifting Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is wearing colorful clothing, dressed as a Spice Merchant. His fur is greying and his face has many wrinkles. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He receives visions of the future at random moments

History: He was born in the south, but his parents moved at a very young age to the east. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and he feels threatened by others

Ideals: Disciplined, Gifted. Flaws: Ugly, Fearful. Bonds: Immigrant, Slave. Occupation: Spice Merchant

Voice: Eastern European accent

Attributes [hide]

Shifting Wind, Male Tabaxi Paladin 2
Medium (6'7") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)9 (-1) 13 (+1)18 (+4)
Skills Animal Handling +3, Deception +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1800 sp.


Social Check DCs


Koeth Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a long, brown cloak. His silver hair is knotted and matted. He has brown eyes.

Personality: Koeth is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: The child of a Miner, who enjoyed hunting, Koeth was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Koeth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Koeth. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture.

Ideals: Extrovert. Flaws: Forgetful. Bonds: Nature, Criminal record. Occupation: Mercenary

Voice: Speaks like tongue is numb

Attributes [hide]

Koeth Netyoive, Male Half-Elf Cleric 8
Medium (5'3") Half-Elf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)18 (+4) 15 (+2)17 (+3)
Skills Athletics +3, Medicine +5
Senses Passive Perception 12
Languages Common, Elven, Orc, Druidic, Terran, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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