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Advanced [show]


Spring Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a blue top hat and blue clothes. His orange fur, when down, is lengthy. His eyes are blue and beady.

Personality: Stoic and calm, he prefers to meditate than take action. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in the east, but his parents moved at a very young age to the north. His divine abilities were realized during a raid on his village. He struck the Interpreter job and began his own company from there.

Motivation: He's looking for his big break; and balancing his hectic life and new interpreter responsibilities is difficult

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Immigrant, Job, Adventurer. Occupation: Interpreter

Voice: Raspy

Attributes [hide]

Spring Blossom, Male Tabaxi Monk 12
Medium (6'1") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 74 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)8 (-1) 9 (-1)9 (-1)
Skills Animal Handling +3, Athletics +8
Senses Passive Perception 9
Languages
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +8

Possessions: 2000 gp. Bloodstone (40 gp). Golden yellow topaz (1300 gp).


Social Check DCs


Habor Abstract, Male Tiefling [Permalink]

Personal [hide]

Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather. He is muscular with a powerful set of arms. His dark red hair is knotted and matted. He has several tiny opal earrings on each ear.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. A true patriot, Habor would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: To reunite with his old friends.

Ideals: Gifted. Bonds: Rich, Adventurer, Military, Slave. Occupation: Crown-heir

Voice: Speaks in third person

Attributes [hide]

Habor Abstract, Male Tiefling Bard 3
Medium (5'11") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)14 (+2) 14 (+2)13 (+1)
Skills Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 12000 cp.


Social Check DCs


Zedaar Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: This man sports green clothing, slightly heavier than average wear, and sports empty pouches on his belt. His copper crest is heavily combed to the left. His gold eyes have a joyful gleam in them most of the time.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He receives visions of the future at random moments

History: Zedaar was raised in a hard working conservative environment. When Zedaar reached his early adolescence his Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted from career to career and currently works as a Fisher.

Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor

Ideals: Gifted. Flaws: Cynical, Insane. Bonds: Job, Military. Occupation: Fisher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Zedaar Beryntolthropal, Male Dragonborn Warrior 8
Medium (6'3") Dragonborn, Neutral Evil (CR 8)
Armor Class 14
Hit Points 63 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)18 (+4) 16 (+3)14 (+2) 13 (+1)18 (+4)
Skills Deception +7, Investigation +5
Senses Passive Perception 11
Languages Common, Draconic, Goblin
Attacks Melee +8 / 2d10+5, Ranged +7 / 2d10+4, Grapple +5

Possessions: Azurite (7 gp). Aquamarine (900 gp). Emerald (1200 gp). Red garnet (80 gp). Onyx (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gimble Offund, Male Gnome [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He has always had a great fascination with Gnomish culture. He uses divination through singing.

History: He was born several months after his father was called into army service. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A strong sense of loyalty to Gnomish people.

Ideals: Athletic, Gifted. Flaws: Racist. Bonds: Attractive, Military. Occupation: Bookbinder

Voice: American accent

Attributes [hide]

Gimble Offund, Male Gnome Cleric 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 13 (+1)12 (+1) 12 (+1)11 (+0)
Skills Arcana +3, Stealth +1
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 18000 sp. 1 Minor magic item.


Social Check DCs


Theodoric Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his red hair up in a very large beehive style do. He has blue eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He also is a firm believer in the manly ideal.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Gardener arts, while his mother instructed him in etiquette, music and courtly manner. A freak accident while working with his Sculptor father left him crippled. He now mingles about in high society.

Motivation: He is a bit of a kleptomaniac.

Flaws: Impulsive, Disease. Bonds: Attractive, Criminal record, Rich. Occupation: Gardener

Voice: Spits words with contempt

Attributes [hide]

Theodoric Marleigh, Male Human Barbarian 11
Medium (6'0") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 86 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)11 (+0) 12 (+1)11 (+0)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0

Possessions: 600 gp. Silver ewer (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs

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