Zunn Riley, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 6'6" and wears a well pressed and immaculate suit (or dress). His right leg appears badly burned and disfigured. His hair is long and golden with streaks of blonde, and is pulled back with small white clips. His beard is blonde, braided, and well cared for. His eyes are likewise green.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He comes from a rich eastern family. A gifted student he started as a Fortune-teller, but he got bored and became a Miner. After months of barely getting by, Zunn managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He has comitted a past crime that haunts him to this day; and wants to open a new tavern
Flaws: Shy. Bonds: Criminal record, Rich, Job. Occupation: Miner
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 45 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 700 gp.
Dagger Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of strength around his neck, and a club on his belt. He is portly but not overly obese. His deerstalker hat is riddled with cuts and holes. His yellow eyes have a joyful gleam in them most of the time.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is able to make almost anything out of random pieces of junk.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has had some formal singing training, and achieved minor success. He has never given up on his singing dream.
Motivation: Regain custody of his daughter; and wants to raise his children well
Ideals: Fighting, Gifted, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Tailor
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 67 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 190 pp. Rhodochrosite (15 gp). Silver pearl (70 gp). Hematite (15 gp). Azurite (15 gp). Eye agate (15 gp). Malachite (15 gp).
Zaffrab Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses in black turtlenecks beneath a blue coat with grey slacks. His white hair is still thick. His brown eyes dart from person to person to random spaces in the air.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Zaffrab is combative with any and all who dare try his patience in the slightest.
History: Born in the south to a Shepherd, Zaffrab learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Zaffrab took refuge in the old dungeon and found the beat up falchion and armor he uses now. He has achieved small success as a Shepherd.
Motivation: He feels the way he acts is they only way to get by in the world; and further expansion of business
Ideals: Passionate, Justice, Impeccable. Bonds: Job, Nature. Occupation: Shepherd
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 600 gp. Golden yellow topaz (700 gp). Smoky quartz (20 gp).
Bilbron Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He wears bulky red painted plate armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'4" when asserting himself. His auburn hair is long and unkept. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: Cocky and sure of himself, he believes he is the best Sculptor born in the past three hundred years. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Bilbron was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Bilbron's father didn't care for him much, and the feeling was mutual. He's also a talented Assassin, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern.
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Job, Slave. Occupation: Sculptor
Voice: Italian accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 6000 cp. 1 Minor magic item.
Raam Harm, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his purple hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is irascible and easily irritated. He is a ruthless business man, a trait he acquired from his mother.
History: He was born to loving parents in a slum to the north. After coming to the age of reason, Raam took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.
Motivation: To get a good night's sleep; and retire the richest man in the north
Ideals: Entrepeneur, Gifted. Flaws: Insomniac, Antagonistic. Bonds: Poor. Occupation: Shepherd
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 8)
Armor Class 13
Hit Points 18 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Terran, Goblin
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 500 gp. Black pearl (200 gp). Pink pearl (80 gp). Golden yellow topaz (200 gp). Jasper (30 gp). Deep green spinel (80 gp).
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