Frouse Offund, Male Gnome [Permalink]
Personal [hide]
Description: He is renowned for his bright white suits and hats. He carries with him a set of daggers on his belt, each one with a aquamarine on the hilt. He has silver hair. He has a dull look in his brown eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in a small desert village. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He inherited the family business which he has now maintained for 4 years.
Motivation: To get a good night's sleep; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Shy, Insomniac. Bonds: Nature, Religious, Job. Occupation: Barber
Voice: Scottish accent
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 18 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Orc, Elven, Goblin, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 600 gp. Malachite (11 gp). Rock crystal (80 gp). Chrysoberyl (140 gp). 1 Minor magic item.
Bertram Jacobs, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears skinny pants and wears a brown and green robe with the hood down. His hair, while still mostly white, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was raised in a plains tribe. His mother took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by giants. Bertram was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Wishes to resurrect an old love; and a deep hatred of giants
Flaws: Hedonist. Bonds: Enemies, Nature, In love. Occupation: Tanner
Voice: Scandinavian accent
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 12)
Armor Class 14
Hit Points 111 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 18 (+4) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Orc, Goblin
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4
Possessions: 3000 gp. Jasper (70 gp). Alexandrite (1600 gp). Rhodochrosite (5 gp). Star ruby (1600 gp). Lapis lazuli (5 gp). Black star sapphire (1600 gp). Eye agate (5 gp). Violet garnet (1600 gp). Blue quartz (5 gp). Tourmaline (60 gp).
Naal Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many yellow ritualistic tattoos. He tends to wear a brown poncho over his likewise colored trousers and shirt. He sports a flattop hair cut. His fierce amber eyes like to dwell on things.
Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with his god.
History: Naal was raised in a hard working conservative environment. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He inherited the family business which he has now maintained for 6 years.
Motivation: Elven compassion; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Racist. Bonds: Religious, Job, Nature. Occupation: Mercenary
Voice: Low and grunting
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 11)
Armor Class 14
Hit Points 49 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 15 (+2) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +4
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Gildmak Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his flail. His auburn hair is long and unkept. His eyes are a pleasant amber.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born a particularly ugly child, much to the horror of his parents. He helped his mother out around the business and became quite the natural. He has achieved small success as a Architect.
Motivation: Further expansion of business; and he desires power and/or immortality
Flaws: Ugly. Bonds: Job, Has a crush, Adventurer. Occupation: Architect
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 45 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 18 (+4) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Halfling, Ignan, Undercommon, Gnoll, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp.
Tharivol Aloro, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a lot of dark rich colors, with gold accents. His hair is black and very short. He wears crescent spectacles with a black brim.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a minor phobia of water and hates getting wet.
History: He was born blind and as such lacked many opportunities for work. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is terrified, and will act out of fear; and he uses money and sex appeal to get what he needs
Ideals: Joker. Flaws: Fearful, Disease. Bonds: Attractive, Rich. Occupation: Jeweler
Voice: Jittery and nervous
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
