Thar Rutland, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He tends to wear a large black jacket. He wears a colorful flower in his auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Aggressive, abrasive, and angry, Thar embodies much of what other species detest in the Half-Orcs. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Thar was born with his father's beautiful face. His arcane abilities were realized during a raid on his village. He has gone from town to town working and never settling down anywhere, but has fallen for a local Herbalist. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Ideals: Impeccable, Gifted. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Adventurer. Occupation: Sellsword
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 53 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Celestial
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 | 2 |
Possessions: 1600 gp. Tourmaline (90 gp). Jet (90 gp). Smoky quartz (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rimple Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His silver hair is singed and shortened. His eyes are hazel and he is always smoking a pipe.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a criminal king-pin and mafia family He moved out east to avoid the crime he committed. He has achieved small success as a Banker.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Flaws: Ugly, Depressed. Bonds: Rich, Criminal record, Job, Family. Occupation: Banker
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 14)
Armor Class 12
Hit Points 137 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 20 (+5) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +8
Possessions: 400 pp. Solid gold idol (900 gp). A necklace of small pink pearls (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). An abacus with copper, silver and gold markers (140 gp). Gold dragon comb with red garnet eye (1400 gp). Gold music box (3000 gp). Brass mug with jade inlays (400 gp). Embroidered and bejeweled glove (3000 gp). Jeweled electrum ring (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ur-Edin Windsor, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he is dressed in a clean green cloak covering his clean studded leather. He wears a small hat to cover his moderate length white hair. His violet eyes dart from person to person to random spaces in the air.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a very good compulsive liar and kleptomaniac.
History: Ur-Edin was raised in a hard working conservative environment. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He tends to his Spy job now, and dutifully fulfills any obligations he has.
Motivation: His religion dominates his actions; and to reunite with his absent mother
Flaws: Shy. Bonds: Criminal record, Job, Family, Religious. Occupation: Spy
Voice: Sore throat, cough
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Evil (CR 7)
Armor Class 9
Hit Points 33 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 70000 cp. Carnelian (80 gp). Carnelian (80 gp). Eye agate (14 gp). Eye agate (14 gp). 1 Minor magic item. 1 Minor magic item.
Oppleby Murnig, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a weathered and beat up set of banded mail beneath an oversized green coat. He has no hair. He wears crescent spectacles with a black brim.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: From birth he was tutored by a cruel and relentless mentor. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. He left for the north, certain he would find work there.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Fletcher
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Celestial, Sylvan, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Oriax Blessing, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses in grey turtlenecks beneath a blue coat with brown slacks. He carries with him a set of glaives on his belt, each one with a amber on the hilt. He wears a colorful flower in his brown hair. He has gleaming, smiling red eyes.
Personality: He is very quiet and rarely speaks above a whisper. He invites people to come help in his community garden.
History: Born in the south to a Mason, Oriax learned a great deal about his mother's area of expertise. A gifted student he started as a Map Maker, but he got bored and became a Mason. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job
Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Attractive, Job. Occupation: Mason
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 800 sp. 1 Darkwood Shield.
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