Abad Nowhere, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears tight fitting clothing which further accentuates his frame. He has a penchant for wearing a ring with an oversized topaz on his right hand. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. He has a dull look in his black eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Abad is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born in a small village he learned the ways of the warrior from his mother. He was taken from his home at a very young age. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: An old rival family wants him found.
Ideals: Joker, Fighting. Bonds: Attractive, Rich, Family, Slave. Occupation: Assassin
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'5") Tiefling, True Neutral (CR 8)
Armor Class 14
Hit Points 35 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 15 (+2) | 17 (+3) | 12 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Gnoll, Infernal, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
Possessions: 600 gp.
Whurbin Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has no hair. He has gleaming, smiling gray eyes.
Personality: Eccentric and domineering, Whurbin will drive conversation. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the south his family was never financially stable. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and nothing but the best is good enough for him
Ideals: Extrovert. Flaws: Ugly, Hedonist. Bonds: Poor, Mentor. Occupation: Adventurer
Voice: Relaxed voice
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 12)
Armor Class 14
Hit Points 112 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 20 (+5) | 16 (+3) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Celestial, Elven
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 2000 gp. Jeweled anklet (1000 gp). A silver and pearl hairclip (60 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Jeweled electrum ring (8000 gp). A delicate brass dragon egg (60 gp).
Gildmak Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and a wedding ring on his left hand. His black hair is unkempt and raggedy. His eyes are gray.
Personality: While he acts the brute, he is far gentler than he would appear. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born to a Butcher, his mother struggled to pay the bills. Through the years after Gildmak was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Gildmak's mother didn't care for him much, and the feeling was mutual. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Gildmak never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, In love. Occupation: Slave Trader
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 35 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Goblin, Elven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 600 gp. 1 Minor magic item.
Heian Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears blue trousers with red and black striped suspenders. He wears various colorful collared shirts. He wears his red hair down. His brown unseeing eyes seem to look past you.
Personality: Always inclined to offer people food he seems plenty friendly. He pushes his goals aggressively. He is also a coward if confronted.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He moved out west to avoid the crime he committed. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption
Ideals: Philantrophist. Flaws: Disease, Fearful. Bonds: Rich, Criminal record. Occupation: Merchant
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Gnome, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Morkral Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: This western man wears a fancy grey suit. His clothes are grease stained in places. His red hair is drawn into a tight pony tail with a butterfly scrunchie. He has a dull look in his blue eyes.
Personality: He is fixated on the number 21. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses divination through singing.
History: Born to a pair of adventurers, Morkral grew up listening to his mother's many stories. After coming to the age of reason, Morkral took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Poor, Immigrant, Adventurer. Occupation: Hunter
Voice: Jamaican accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 10 (+0) | 13 (+1) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
