Randal Hale, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a tight fitting green shirt and pants. His blonde hair is unkempt and raggedy. His hazel eyes dart from person to person.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Courier hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.
Motivation: Retire the richest man in the north; and he wants nothing more than to rejoin the army
Ideals: Joker, Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Courier
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 11)
Armor Class 10
Hit Points 49 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
Possessions: 70 pp.
Nuraval Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in earthy colors with a brown and black handkerchief worn on his left side. His long black hair reaches down to his waist. His eyes are violet and beady.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with his god.
History: Born in the south to a Laborer, Nuraval learned a great deal about his mother's area of expertise. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Nuraval's homeland. Nuraval decided to take the middle way and become a bodyguard. He has drifted from career to career and currently works as a Laborer.
Motivation: He is compelled to act according to his religious beliefs; and expand his business
Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Job, Religious, Immigrant. Occupation: Laborer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 39 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 600 gp. Black pearl (1000 gp). Iolite (20 gp). Malachite (10 gp). Aquamarine (1000 gp).
Caeldrim Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is physically well-built. His chestnut hair is still thick. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is harsh and unforgiving.
History: He was born to loving parents in a slum to the east. He worked as a nervous Herbalist and found it very stressful. He has worked as a Herbalist like his father before him.
Motivation: He'd like to take his coworkers down a peg; and he has a rivalry with the church that dominates his actions
Flaws: Antagonistic. Bonds: Poor, Job, Religious. Occupation: Herbalist
Voice: Soft and melodious
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 220 gp.
Direcris Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He carries with him a set of lances, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His scarlet crest is kept up in a ponytail inside a top hat. His fair skin shows little sign of his aristocratic breeding.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is skeptical of what others tell him and is slow to trust.
History: Direcris was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Attractive. Occupation: Fisher
Voice: Nasally tone
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 43 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Druidic, Elven
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 2 | 0 |
Possessions: 170 pp. Silver comb with moonstones (1000 gp). A silver and pearl hairclip (70 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Jeweled anklet (1000 gp). 1 Minor magic item. 1 Minor magic item.
Nuraval Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: This man likes to wear ponchos typically of a light black in addition to tight pants. He is muscular with a powerful set of arms. His hair is cut close to his head. His brown eyes lackadaisically let the world flow into them.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Nuraval lived on a farm with his father, near the main road leading to a nearby town. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.
Motivation: Meet up once more with his childhood friend; and he is not mentally stable, and does not behave rationally
Ideals: Passionate. Flaws: PTSD, Insane. Bonds: Adventurer, Family. Occupation: Interpreter
Voice: Voice breaks
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 40 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 17 (+3) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Gnoll, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
Possessions: 5000 sp. Freshwater pearl (6 gp). Red spinel (50 gp).
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