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Advanced [show]


Olunt Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is typically in his Baker uniform. His red hair is still thick. He wears a mask on his face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He takes great joy in being the best Baker in town.

History: He was born on a small isolated farm. He was an apprentice working in his mother's forge. He used his abilities to travel the world and help people.

Motivation: He is unsatisfied with his job.

Ideals: Disciplined, Philantrophist. Bonds: Job, Nature. Occupation: Baker

Voice: pre-pubescent

Attributes [hide]

Olunt Loderr, Male Dwarf Paladin 10
Medium (3'11") Dwarf, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 66 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills Insight +5, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Abyssal
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 1500 gp. 1 Minor magic item.


Social Check DCs


Everard Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who is renowned for his bright black suits and hats. He sports a flattop hair cut. His face is scarred and worn.

Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. Animals are drawn to him, and he is able to talk to them.

History: Everard was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Everard never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He is terrified, and will act out of fear; and regain custody of his daughter

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Job, Family, In love. Occupation: Marshal

Voice: Boston accent

Attributes [hide]

Everard Floshem, Male Half-Elf Barbarian 4
Medium (5'6") Half-Elf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 38 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)15 (+2) 15 (+2)15 (+2)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Giant, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 41000 sp.


Social Check DCs


Kyle Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of scythes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His brown hair is lengthy. His ears are large.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His job bores him to no end. He has decided to make it more interesting.

History: Born in a small village he learned the ways of the warrior from his mother. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kyle grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kyle. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Criminal record, Religious. Occupation: Detective

Voice: Mousy voice

Attributes [hide]

Kyle Ariessus, Male Half-Elf Fighter 1
Medium (5'8") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)9 (-1) 15 (+2)13 (+1)
Skills Arcana +1, Deception +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 50 gp.


Social Check DCs


Ghûra Yorke, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He dresses like a well dressed Sellsword does. He wears his red hair up. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Ghûra was born with his father's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Sellsword responsibilities is difficult; and he is wracked by social anxiety

Ideals: Gifted. Flaws: Addict, Fearful. Bonds: Job, Attractive. Occupation: Sellsword

Voice: Russian accent

Attributes [hide]

Ghûra Yorke, Male Half-Orc Rogue 12
Medium (5'4") Half-Orc, Neutral Evil (CR 12)
Armor Class 13
Hit Points 77 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)12 (+1) 11 (+0)16 (+3)
Skills Religion +5, Survival +4
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3

Possessions: 2000 gp. Canary diamond (2000 gp). Jet (50 gp). Peridot (50 gp). Golden yellow topaz (1500 gp). Lapis lazuli (15 gp).


Social Check DCs


Qemuel Anguish, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a white poncho over his likewise colored trousers and shirt. He carries with him a set of sais, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His red hair is braided into rings. He has gleaming, smiling gold eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist, Opinionated. Flaws: Disease, Insomniac. Occupation: Barkeep

Voice: Spits words with contempt

Attributes [hide]

Qemuel Anguish, Male Tiefling Expert 4
Medium (5'4") Tiefling, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Acrobatics +5
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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