Cimer Sage, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears just a brown suit, he is not a threatening figure. His hair is dark red, silky, and of moderate length. He wears a mask on his face.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born on a small isolated farm. Cursed with unlife at a very young age, Cimer has worked very hard to control his curse. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is content; and to end his boredom
Ideals: Justice. Flaws: Mundane, Disease. Bonds: Attractive, Nature. Occupation: Barkeep
Voice: Smoker's lung
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 6)
Armor Class 12
Hit Points 46 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Elven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: Alexandrite (1300 gp). Rich purple corundum (500 gp). Citrine (70 gp). Black opal (500 gp).
Vonbin Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears long strands of sapphire and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His whole body is exceptionally muscular. He has wavy golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He invites people to come help in his community garden.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Rich, Immigrant. Occupation: Painter
Voice: Jittery and nervous
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 4000 cp.
Cask Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man is wearing the road beaten gear of a warrior and is in decent physical shape. His lavender fur has been sun bleached extensively. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Flattery will make him almost putty in your hands.
History: He was born into a rich family. His homeland was ravaged by war and he spent much of his life rebuilding it. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he is content
Ideals: Fighting. Flaws: Addict, Mundane, Selfish, PTSD. Bonds: Rich. Occupation: Sellsword
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 16 (+3) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Draconic, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5
Possessions: 600 gp.
Horhog Altham, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears skinny pants and wears a green and red robe with the hood down. His brown hair is long and unkept. He wears large thick round spectacles.
Personality: He dislikes all the random violence that takes place in the south. He is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Barkeep, but he got bored and became a Miner. He has set out to sabotage the competition.
Motivation: Expand his business; and to be a barkeep again
Ideals: Pacifist. Flaws: Ugly, Racist. Bonds: Mentor, Job. Occupation: Miner
Voice: Low and grunting
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Giant, Dwarven, Auran
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 1000 sp. 1 Superior lock.
Nelkin Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: He wears a green vest and prefers grey and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a slight overbite and is overall scrawny. He has styled his auburn hair well, parting it to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is a hateful person. He taunts others and blames them for his problems. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was raised in a white middle class family as the only child. His father took him hunting and taught him how to get in the mind of other creatures. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: To find somewhere to settle down; and several ex partners dislike his way of doing things and want revenge
Flaws: Ugly, Antagonistic, Mundane. Bonds: Enemies, Nature. Occupation: Map Maker
Voice: Uses sign language
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 700 gp. Jeweled anklet (1000 gp). Black velvet mask with numerous citrines (100 gp).
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