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NPC Generator

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Advanced [show]


Gerald LaHood, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears brown leather gloves, a brown jacket, and tight pants. His brown hair is thinning but still full. His green eyes dart from person to person.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. He was an apprentice working in his mother's forge. Due to his spouse's obsession with being a Hunter they were divorced and he won custody of their daughter. He worked as a Scribe, and he later adopted a second daughter.

Motivation: He is content; and wants to raise his children well

Ideals: Disciplined. Flaws: Secretive, Mundane. Bonds: Family, Job. Occupation: Scribe

Voice: Slow speaker

Attributes [hide]

Gerald LaHood, Male Half-Elf Barbarian 2
Medium (4'11") Half-Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 25 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 16 (+3)14 (+2)
Skills Insight +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 400 sp.


Social Check DCs


Greethen Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a red poncho over his likewise colored trousers and shirt. His silver crest is thinning but still full. His eyes are gold and beady.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He always tries to repair and not replace. It was this mentality that drove him into the Farmer business.

History: He served in the navy to pay for his family's outstanding loans. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life

Ideals: Persistence, Gifted. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Farmer

Voice: Posh accent

Attributes [hide]

Greethen Imbixtellrhyst, Male Dragonborn Commoner 6
Medium (6'8") Dragonborn, Neutral Evil (CR 6)
Armor Class 11
Hit Points 34 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)15 (+2) 14 (+2)15 (+2)
Skills Animal Handling +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 300 gp. Old masterpiece painting (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merihim Speed, Male Tiefling [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft tan waves gently in the breeze. His chestnut hair, when down, is lengthy. His face is covered beneath a completely black helmet.

Personality: He loves telling others what to do and how they should feel about things. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Merihim was born in the north. At a young age he loved to build and create. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he wants to meet his childhood hero

Ideals: Opinionated, Persistence. Bonds: Rich, Criminal record, Adventurer. Occupation: Map Maker

Voice: Low and grunting

Attributes [hide]

Merihim Speed, Male Tiefling Fighter 8
Medium (6'3") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 45 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)15 (+2) 8 (-1)19 (+4)
Skills Intimidation +7, Religion +5
Senses Passive Perception 9
Languages Common, Goblin, Celestial
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1200 gp. Hematite (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dain Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears bulky yellow painted plate armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is short and black. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is able to fit into much smaller and tighter spaces than normal.

History: He was born several months after his father was called into army service. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was granted druidic powers by his dying brother.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Military, Criminal record. Occupation: Cartwright

Voice: Low rumbling, strings words together

Attributes [hide]

Dain Lutgehr, Male Dwarf Bard 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)10 (+0) 8 (-1)14 (+2)
Skills Deception +4, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1000 sp.


Social Check DCs


Jabbie Offund, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in earthy colors with a yellow and green handkerchief worn on his left side. His hair is cut close to his head. He has a tattooed face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the east, but his parents moved at a very young age to the west. His childhood dream was to be a Barkeep, but he was a colossal failure. Due to his spouse's obsession with being a Barkeep they were divorced and he won custody of their son. He worked as a Spice Merchant, and he later adopted a second son.

Motivation: He is unsatisfied with his job; and an old rival family wants him found

Ideals: Gifted. Bonds: Family, Immigrant, Job. Occupation: Spice Merchant

Voice: Speaks with lips pursed

Attributes [hide]

Jabbie Offund, Male Gnome Paladin 3
Small (3'4") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)14 (+2) 13 (+1)13 (+1)
Skills Athletics +3, History +4
Senses Passive Perception 11
Languages Common, Gnome, Orc, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp.


Social Check DCs

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