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NPC Generator

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Advanced [show]


Peter Webley, Male Human [Permalink]

Personal [hide]

Description: He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his shield. He has a slight overbite and is overall scrawny. His golden hair is lengthy and is close to two feet long. His half smiles and brown eyes are beguiling and draw you in.

Personality: Peter is depressed about a lot of things. He tends to be a nihilist. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Born in the west to a Stableman, Peter learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Stableman. He then took over the family business and is one of the better Stableman for hire.

Motivation: He feels kind of lost in life; and he'd like to take his coworkers down a peg

Flaws: Depressed. Bonds: Attractive, Immigrant, Job. Occupation: Stableman

Voice: Slurs words

Attributes [hide]

Peter Webley, Male Human Monk 1
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)11 (+0) 11 (+0)14 (+2)
Skills Animal Handling +2, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 90 gp.


Social Check DCs


Nicor Haunted, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has moderate length dark red hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not trust anyone and sleeps with one eye open.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicor fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Passionate, Fighting. Flaws: Insomniac. Bonds: Attractive. Occupation: Ploughman

Voice: Uses lots of figures of speech

Attributes [hide]

Nicor Haunted, Male Tiefling Warlock 2
Medium (5'10") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)15 (+2) 14 (+2)10 (+0)
Skills Sleight of Hand +5, Survival +4
Senses Passive Perception 12
Languages Common, Draconic, Goblin
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: Just what you see.


Social Check DCs


Harbek Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears suspenders and black workpants. His shirt is yellow, and he wears a heavy black leather apron most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is chestnut and very short. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He feeds upon the attention of others.

History: He was born in the south. Harbek was born on a far southern forest where he grew up under the tutelage of his mother, an expert Sellsword. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom.

Flaws: Addict, Mundane. Bonds: Attractive, Immigrant. Occupation: Sellsword

Voice: Indian accent

Attributes [hide]

Harbek Dankil, Male Dwarf Ranger 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)11 (+0) 14 (+2)12 (+1)
Skills Insight +4, Religion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Erevan Firahel, Male Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. His hair is cut close to his head. His green unseeing eyes seem to look past you.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with a lost civilization.

History: When he was but 3 years old his parents immigrated from the north. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Erevan took refuge in the large cave and found the beat up whip and armor he uses now. During his travels, Erevan and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Erevan discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Erevan fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Elven artifacts is his passion; and a need for knowledge about a nearby landmark

Flaws: Disease, Shy. Bonds: Adventurer, Immigrant, Nature. Occupation: Servant

Voice: Australian accent

Attributes [hide]

Erevan Firahel, Male Elf Wizard 10
Medium (4'11") Elf, True Neutral (CR 10)
Armor Class 14
Hit Points 32 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 12 (+1)12 (+1) 14 (+2)15 (+2)
Skills History +5, Stealth +8
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 2400 gp. Alexandrite (600 gp). Lapis lazuli (7 gp). Fiery yellow corundum (1500 gp). Sardonyx (50 gp).


Social Check DCs


Pandjed Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses in red turtlenecks beneath a tan coat with grey slacks. He carries with him a set of shields on his belt, each one with a aquamarine on the hilt. His crest, while still mostly green, has prominent grey streaks. His eyes are likewise red. His teeth are yellowed and unaligned.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He never wears the same outfit twice, unless he absolutely has to.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Artistic. Flaws: Ugly, Shy, Insane. Occupation: Dilettante

Voice: Jamaican accent

Attributes [hide]

Pandjed Delmirev, Male Dragonborn Barbarian 5
Medium (6'2") Dragonborn, Neutral Good (CR 5)
Armor Class 12
Hit Points 55 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)15 (+2) 14 (+2)8 (-1) 15 (+2)14 (+2)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 2d4+5, Ranged +5 / 2d4+2, Grapple +5

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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