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Advanced [show]


Dworic Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a skull on it. He sports a long white beard, and similarly colored long hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He invites people to come help in his community garden.

History: Dworic was born with his father's beautiful face. His father had invested heavily in several trade routes and wanted him to inherit them. After a long history of fighting, Dworic and his spouse have recently divorced.

Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers

Ideals: Philantrophist. Flaws: Mundane, Antagonistic. Bonds: Rich, Attractive, Family. Occupation: Bounty Hunter

Voice: Old Prospector

Attributes [hide]

Dworic Ironfist, Male Dwarf Wizard 7
Medium (4'2") Dwarf, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 50 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 19 (+4)11 (+0) 17 (+3)11 (+0)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 60 pp.


Social Check DCs


Ar-Pratu Hackney, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is always cut to a buzz. His eyes are green and catlike.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. He became a Doctor soon after.

Motivation: Wishes to resurrect an old love; and he wants to get laid

Ideals: Philantrophist, Optimist. Bonds: In love, Military, Job, Has a crush. Occupation: Doctor

Voice: Sighs a lot, exhausted

Attributes [hide]

Ar-Pratu Hackney, Male Half-Orc Commoner 16
Medium (5'5") Half-Orc, Chaotic Evil (CR 16)
Armor Class 11
Hit Points 29 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)15 (+2) 9 (-1)7 (-2)
Skills Arcana +7, Intimidation +3
Senses Passive Perception 9
Languages Common, Orc, Terran, Dwarven
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3

Possessions: 700 pp. A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). Gold dragon comb with red garnet eye (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Solid gold idol (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Brass mug with jade inlays (400 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Kelter Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a simple green robe with black stripes complete with hood. His long white hair is drawn into a two foot long braid. His blue eyes are passionate and lively.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Kelter is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Kelter hails from a village terrorized by brigands. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Impeccable. Flaws: Disease. Bonds: Family, Enemies, Job. Occupation: Map Maker

Voice: Old Prospector

Attributes [hide]

Kelter Reedfellow, Male Halfling Druid 6
Small (3'4") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)15 (+2) 14 (+2)11 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Druidic
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: Just what you see.


Social Check DCs


Koeth Hill, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who dresses like a well dressed Baker does, he is not a threatening figure. His hair is short and red. He wears crescent spectacles with a black brim.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a logical person and will generally grow upset if things defy logic and science.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He worked as a nervous Baker and found it very stressful. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: Further expansion of business; and his religion dominates his actions

Ideals: Logical. Flaws: Cynical, PTSD. Bonds: Job, Religious. Occupation: Baker

Voice: Sighs a lot, exhausted

Attributes [hide]

Koeth Hill, Male Half-Elf Wizard 3
Medium (5'6") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)10 (+0) 13 (+1)17 (+3)
Skills Athletics +4, Investigation +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1800 sp.


Social Check DCs


Dain Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a black tunic with grey highlights, and long brown pants that bunch up around his shoes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is still thick. His eyes are a pleasant amber.

Personality: He dislikes all the random violence that takes place in the north. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He is the product a well kept family trust fund and as such has never really known need. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Priest and was forced into it by his family; and expand his business

Ideals: Pacifist. Bonds: Attractive, Job, Rich, Family. Occupation: Priest

Voice: Stutters

Attributes [hide]

Dain Bloodkith, Male Dwarf Sorcerer 7
Medium (4'5") Dwarf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 54 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 20 (+5)13 (+1) 18 (+4)10 (+0)
Skills Acrobatics +4, Medicine +7
Senses Passive Perception 14
Languages Common, Dwarven, Elven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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