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NPC Generator

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Advanced [show]


Halander Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair is unkempt and raggedy. His eyes are likewise blue.

Personality: A deeply religious man he believes everything happens for a reason. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has worked as a Blacksmith like his mother before him.

Motivation: To prove his worth to the world.

Flaws: Ugly, Impulsive. Bonds: Poor, Religious. Occupation: Blacksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Halander Tallfellow, Male Halfling Rogue 4
Small (2'11") Halfling, True Neutral (CR 4)
Armor Class 16
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 13 (+1)12 (+1) 14 (+2)11 (+0)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +1 / 1d10-1, Ranged +7 / 1d10+5, Grapple +5

Possessions: 400 gp.


Social Check DCs


Nuraval Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear ponchos typically of a light brown in addition to tight pants. His head has been shaved. His blue eyes dart from person to person to random spaces in the air.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in a small desert village. He was taken from his home at a very young age. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He has money and likes to spend it; and many giants want him driven away

Flaws: Ugly, Antagonistic. Bonds: Slave, Nature, Enemies, Rich. Occupation: Mercenary

Voice: Sounds elderly

Attributes [hide]

Nuraval Silverstone, Male Dwarf Commoner 7
Medium (4'1") Dwarf, Lawful Good (CR 7)
Armor Class 12
Hit Points 24 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)9 (-1) 15 (+2)11 (+0)
Skills Deception +3, Insight +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Raam Joy, Male Tiefling [Permalink]

Personal [hide]

Description: This man is wearing a long, brown, dusty cloak. He is muscular with a powerful set of arms. He wears his red hair down. His eyes, though not visible through his cowl, are white.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Raam was born the youngest of three triplets. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Regain custody of his daughter; and he's in love

Ideals: Philantrophist. Bonds: Family, In love, Guardian, Has a crush. Occupation: Assassin

Voice: Uses lots of figures of speech

Attributes [hide]

Raam Joy, Male Tiefling Commoner 1
Medium (6'6") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)12 (+1) 12 (+1)19 (+4)
Skills Arcana +3, Deception +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 400 sp.


Social Check DCs


Beast On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he typically wears a sleeveless long coat of deep pastel leather and dull yellow iron scale mail. His red fur is kept up in a ponytail inside a deerstalker hat. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Beast never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love; and retire the richest man in the north

Ideals: Philantrophist, Optimist, Entrepeneur. Bonds: In love. Occupation: Sellsword

Voice: Soft and mumbly

Attributes [hide]

Beast On the Water, Male Tabaxi Wizard 16
Medium (5'0") Tabaxi, Lawful Neutral (CR 16)
Armor Class 13
Hit Points 61 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)14 (+2) 11 (+0)12 (+1)
Skills Deception +6, Survival +5
Senses Passive Perception 10
Languages Common, Abyssal, Terran
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544444

Possessions: 11000 gp. Violet garnet (1200 gp). Obsidian (6 gp). Violet garnet (1200 gp). Obsidian (6 gp). Tiger eye turquoise (6 gp). Jasper (50 gp). Zircon (50 gp). Citrine (50 gp). Freshwater pearl (6 gp). Aquamarine (1200 gp). Black star sapphire (600 gp). Star ruby (600 gp). Rhodochrosite (6 gp). Chrysoprase (50 gp). Star rose quartz (50 gp). Sardonyx (50 gp). Malachite (6 gp). Blue quartz (6 gp).


Social Check DCs


Silvo Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: An older man who wears many layers of old clothing at all times, he is not a threatening figure. He sports a long brown beard, and similarly colored long hair. His fierce green eyes like to dwell on things.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He uses divination through singing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Gifted. Flaws: Ugly, Shy, Disease. Bonds: Poor, Criminal record. Occupation: Spy

Voice: Sensual and smooth

Attributes [hide]

Silvo Whispermouse, Male Halfling Bard 7
Small (2'11") Halfling, Chaotic Evil (CR 7)
Armor Class 15
Hit Points 24 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)15 (+2) 10 (+0)10 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Ignan
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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