Right-Handed In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears skinny pants and wears a brown and red robe with the hood down. His fur, while still mostly beige, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.
Personality: He is happy with his job as a Merchant. He turns his eye from what people do, preferring to live and let live. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He struck the Merchant job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and he uses money and sex appeal to get what he needs
Flaws: Forgetful. Bonds: Attractive, Job, Rich. Occupation: Merchant
Voice: Soft and melodious
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 10)
Armor Class 10
Hit Points 57 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 17 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal, Elven, Celestial
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
Possessions: 2400 gp.
Kipper Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is long and chestnut with streaks of auburn, and is pulled back with small black clips. His beard is auburn, braided, and well cared for. His eyes, though not visible through his cowl, are brown.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Kipper was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. He's also a talented Map Maker, but doesn't like to broadcast it.
Motivation: Retire the richest man in the north; and he doesn't get along with people that don't share his tastes
Ideals: Philantrophist, Impeccable, Entrepeneur. Bonds: Job, Immigrant. Occupation: Carpenter
Voice: Australian accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. Onyx (30 gp).
Caeldrim Floshem, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears tight fitting clothing which further accentuates his frame, and a wedding ring on his left hand. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.
Personality: He hates Elves with a passion. As such he is filled with self loathing. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born at the edge of vast island. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Elven compassion.
Flaws: Racist, Antagonistic. Bonds: Attractive, In love, Nature, Adventurer. Occupation: Miller
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2400 sp.
Marbas Sympathy, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 6'1". He wears tight fitting clothing which further accentuates his frame. He keeps his black hair in a flapper bob. He wears crescent spectacles with a black brim.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Animals are drawn to him, and he is able to talk to them.
History: The child of eastern immigrants he idolized his father. After coming to the age of reason, Marbas took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been a successful dealer in antiques buying low and selling high.
Motivation: To get a good night's sleep; and retire the richest man in the east
Ideals: Optimist, Gifted, Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Immigrant. Occupation: Actor
Voice: Old thin voice
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 6)
Armor Class 13
Hit Points 32 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Delg Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his quarterstaff. He carries with him a set of quarterstaffs on his belt, each one with a ruby on the hilt. His golden hair is kept up in a ponytail inside a broad hat. His eyes are likewise violet.
Personality: He likes to make people angry or surprised. He always tries to repair and not replace. It was this mentality that drove him into the Assassin business.
History: Delg hails from a village terrorized by drow. At a young age his mother died while driving off some drow. His father being the stubborn sort decided to stay and helped train him in quarterstaff use. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Someone believes him a fraud; and a deep hatred of drow
Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Enemies. Occupation: Assassin
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 14
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: Just what you see.
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