Erky Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears tight fighting clothing, which leaves very little to the imagination. His silver hair is still thick. He wears crescent spectacles with a black brim.
Personality: He is very quiet and rarely speaks above a whisper. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in a small village he learned the ways of the warrior from his father. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He struck the Sculptor job and began his own company from there.
Motivation: He has a rivalry with the Church that dominates his actions; and to be a courier again
Ideals: Fighting. Flaws: Shy. Bonds: Job, Rich, Religious. Occupation: Sculptor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 13 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 18 (+4) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Aquan, Halfling, Celestial
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 200 gp.
Rivaan Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has no crest. His gold eyes dart from person to person.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Rivaan was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted from career to career and currently works as a Stylist.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Flaws: Ugly. Bonds: Job, Family, Mentor, Adventurer. Occupation: Stylist
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 100 gp.
Bertram Morley, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, white cloak. His hair is long and chestnut with streaks of blonde, and is pulled back with small white clips. His beard is blonde, braided, and well cared for. He is baby faced.
Personality: He exudes charisma. He is a tour de force of persuasion. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in the south to a Jeweler, Bertram learned a great deal about his mother's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.
Motivation: Expand his business; and his religion dominates his actions
Bonds: Attractive, Adventurer, Job, Religious. Occupation: Jeweler
Voice: Pirate accent
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 110 gp.
Aust Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair, when down, is lengthy. His gray eyes dart from person to person to random spaces in the air.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs
Flaws: Selfish, Hedonist. Bonds: Attractive, Rich. Occupation: Butcher
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 57 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 3 |
Possessions: 230 pp. Moonstone (50 gp).
Gilthur Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear ponchos typically of a light red in addition to tight pants. His silver hair is lengthy and is close to two feet long. He is baby faced.
Personality: He has always had a great fascination with Dwarven culture. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: The child of western immigrants he idolized his father. His father was a mechanic, and taught him how to fix just about anything. He has been saving his money to try and buy his brother's freedom.
Motivation: To reunite with his absent father.
Ideals: Persistence. Flaws: Racist. Bonds: Immigrant, Adventurer, Family. Occupation: Tanner
Voice: Sensual and smooth
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 190 gp.
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