Maagog Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a brown shirt with thin white vertical stripes and red pants. His silver crest is knotted and matted. He has red eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Maagog hails from a village terrorized by gnolls. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Maagog was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge
Flaws: Ugly, Sensitive, Impulsive. Bonds: Enemies. Occupation: Weaver
Voice: Posh accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 14
Hit Points 71 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 14 (+2) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon, Orc, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4
Possessions: 180 pp. Eye agate (9 gp). Freshwater pearl (9 gp). Aquamarine (500 gp). Blue star sapphire (1200 gp). Jade (40 gp).
Alvyn Daergel, Male Gnome [Permalink]
Personal [hide]
Description: 3'5" and lanky with angular features, he is an attractive figure. He wears very tight pants and wife beaters, though occasionally he sports a black coat. His black hair, when down, is lengthy. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is almost excessively polite to everyone, even when angry. Alvyn is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was raised in a forest tribe. His first spouse was a Sellsword, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: Wants to raise his children well; and an old rival family wants him found
Flaws: Shy, Depressed. Bonds: Attractive, Family, Nature. Occupation: Bather
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 7)
Armor Class 10
Hit Points 67 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 18 (+4) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Druidic
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1000 sp.
Bork Winterbourne, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man wears a black cloak and cross-gartered grey stockings and is in decent physical shape. His long silver hair reaches down to his waist. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Bork was born in the west. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. He ran away from his former home and has been making his living as a Farmer for the past few years.
Motivation: He is greedy; and wants to open a new tavern
Ideals: Persistence, Athletic. Flaws: Ugly. Bonds: Rich, Job. Occupation: Farmer
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 35 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 7 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cask Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white fur is greasy and uncared for. His face is scarred and worn.
Personality: Cask is depressed about a lot of things. He tends to be a nihilist. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a pair of adventurers, Cask grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he's looking for his big break
Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Adventurer. Occupation: Shepherd
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Evil (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 18 (+4) | 11 (+0) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
Thomas Dalton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears rags and sports a simple walking cane. His hair is long and blonde with streaks of brown, and is pulled back with small blue clips. His beard is brown, braided, and well cared for. His gray eyes have a joyful gleam in them most of the time.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born blind and as such lacked many opportunities for work. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.
Motivation: Wants to raise his children well; and regain custody of his daughter
Ideals: Gifted, Joker. Flaws: Ugly, Disease. Bonds: Poor, Family. Occupation: Dyer
Voice: Rolls R's
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
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