Osco Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man typically wears red cloth garments or leather armor and is in decent physical shape. He keeps his blonde hair in a flapper bob. His half smiles and amber eyes are beguiling and draw you in.
Personality: Stoic and calm, he prefers to meditate than take action. He uses divination through singing.
History: When he was but 7 years old his parents immigrated from the west. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: To reunite with his absent mother; and regain custody of his daughter
Ideals: Disciplined, Gifted. Bonds: Attractive, Immigrant, Family. Occupation: Detective
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 31 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Abyssal
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Orsik Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a dagger on it. He has moderate length brown hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Overbrimming with self-confidence, Orsik isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He uses divination through singing.
History: When he was but 7 years old his parents immigrated from the east. A few years later when the west was not economically sound they moved to his current location. He left for the east, certain he would find work there.
Motivation: He feels the way he acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Impeccable, Gifted, Fighting. Flaws: Addict. Bonds: Immigrant. Occupation: Herbalist
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 22 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: Just what you see.
Kiirith Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing left arm. He dresses in collared shirts and wears a proper scarf over his head. He sports a flattop crest cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a Body Guard, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Seeks redemption; and he is not mentally stable, and does not behave rationally
Ideals: Justice. Flaws: Insane, Shy. Bonds: Poor. Occupation: Map Maker
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 14 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 20000 cp. Solid gold idol (300 gp).
Nirgel Divinity, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He has styled his silver hair well, parting it to the left. His red eyes are passionate and lively.
Personality: He is overprotective of those who hire his services. He is obsessed with his god.
History: He was born in the north, but his parents moved at a very young age to the south. His mother had invested heavily in several trade routes and wanted him to inherit them. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Money/treasure.
Flaws: Ugly. Bonds: Guardian, Religious, Immigrant, Rich. Occupation: Map Maker
Voice: Can't modulate volume
Attributes [hide]
Medium (6'9") Tiefling, Neutral Good (CR 6)
Armor Class 12
Hit Points 31 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp. Silver pearl (90 gp). Star ruby (1100 gp). 1 Minor magic item.
Shamash Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a tan shirt with thin blue vertical stripes and white pants. He wears his red crest up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Gifted from a young age, Shamash studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He has been saving his money to try and buy his brother's freedom.
Motivation: He is not mentally stable, and does not behave rationally; and find a way to reverse the transformation of his brother
Ideals: Persistence, Gifted. Flaws: Insane. Bonds: Family, Job. Occupation: Fisher
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
21 (+5) | 11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Infernal
Attacks Melee +7 / 1d10+5, Ranged +2 / 1d10+0, Grapple +5
Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Gold and topaz bottle stopper cork (300 gp). 3 Antitoxin.
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