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Pallabar Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a violet suit, blue shirt, and yellow tie. He has a moderate pudge and is not very fit. His red hair is lengthy and is close to two feet long. His half smiles and green eyes are beguiling and draw you in.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of a Healer, who enjoyed hunting, Pallabar was taken on many hunting expeditions. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north.

Ideals: Justice, Entrepeneur. Flaws: Fearful. Bonds: Attractive, Nature. Occupation: Scribe

Voice: Switch between two voices

Attributes [hide]

Pallabar Silverthread, Male Gnome Fighter 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 19 (+4)14 (+2) 15 (+2)16 (+3)
Skills Animal Handling +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Rich purple corundum (600 gp). Moonstone (40 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Kyle Morley, Male Human [Permalink]

Personal [hide]

Description: This man wears a well pressed and immaculate suit (or dress). He is muscular with a powerful set of arms. His chestnut hair is matted, messy, and big. He has amber eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well.

Flaws: Ugly, Antagonistic, Impulsive, Mundane. Bonds: Family. Occupation: Herbalist

Voice: Scratchy, weak

Attributes [hide]

Kyle Morley, Male Human Bard 2
Medium (6'5") Human, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)11 (+0) 11 (+0)14 (+2)
Skills Animal Handling +2, Athletics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 260 gp. 3 Tanglefoot bags.


Social Check DCs


Raam Mute, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a pastel coat over a green low-cut shirt, and a deerstalker hat upon his head. His silver hair is singed and shortened. His black unseeing eyes seem to look past you.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. A true patriot, Raam would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to loving parents in a slum to the east. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's since become an addict/alcoholic.

Motivation: He wants nothing more than to rejoin the army; and to be a bricklayer again

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Poor, Military. Occupation: Map Maker

Voice: Soft and mumbly

Attributes [hide]

Raam Mute, Male Tiefling Warlock 1
Medium (6'0") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)13 (+1) 16 (+3)15 (+2)
Skills History +3, Insight +5
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 100 gp. 1 Banded mail.


Social Check DCs


Boddynock Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a violet armored body suit, with a simple green line shooting up and back down. He wears a colorful flower in his golden hair. His eyes are likewise amber.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a minor phobia of water and hates getting wet.

History: Boddynock lived on a farm with his father, near the main road leading to a nearby town. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent father; and he feels kind of lost in life

Flaws: Depressed, Fearful. Bonds: Attractive, Family. Occupation: Merchant

Voice: High pitched and raspy

Attributes [hide]

Boddynock Horcusporcus, Male Gnome Ranger 4
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)17 (+3) 17 (+3)11 (+0)
Skills Acrobatics +2, Athletics +3
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Draconic, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Rock crystal (40 gp). Deep blue spinel (800 gp). Deep blue spinel (800 gp). Black opal (600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Uthemar Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear pastel clothing when he does not wear armor. He wears a Stetson hat to cover his moderate length red hair. His ears are large.

Personality: He is calm most of the time but flees social interaction. Uthemar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Uthemar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Uthemar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Flaws: Ugly, Shy, Hedonist. Bonds: Rich, Criminal record. Occupation: Barber

Voice: Prounounces S like Z

Attributes [hide]

Uthemar Qualanthri, Male Elf Paladin 3
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)18 (+4) 16 (+3)14 (+2)
Skills History +6, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Abyssal, Celestial, Dwarven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 50 pp. 1 Masterwork manacles. 1 Silk rope. 1 Good lock.


Social Check DCs

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