Kerkad Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He is portly but not overly obese. His top hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He served in the navy to pay for his family's outstanding loans. Kerkad was born on a far eastern island where he grew up under the tutelage of his father, an expert Herbalist. He left for the east, certain he would find work there.
Motivation: To share knowledge with the world; and he seems to be bored by most things
Ideals: Logical. Flaws: Ugly, Secretive. Bonds: Military, Immigrant. Occupation: Herbalist
Voice: Smoker's lung
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 88 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +8 / 3d8+4, Ranged +7 / 3d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 160 pp. 1 Minor magic item.
Kaladan Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears dull yellow sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. His brass crest is braided into rings. He has gleaming, smiling red eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.
History: Kaladan was born in the south. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kaladan took refuge in the large cave and found the beat up hand crossbow and armor he uses now. He now mingles about in high society.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it
Ideals: Opinionated, Persistence, Fighting. Bonds: Nature, Rich. Occupation: Architect
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Vonbin Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'2" and is wearing a long, black cloak. He is bald on top and has large silver tufts of hair around his ears. His eyes are likewise gray.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Vonbin was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He inherited the family business which he has now maintained for 13 years.
Motivation: Revenge; and an old rival family wants him found
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Family, Job, Enemies. Occupation: Barkeep
Voice: Rolls R's
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 8)
Armor Class 11
Hit Points 33 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 500 gp.
Miles Adler, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears baggy green pantaloons and a black scarf. He wears his chestnut hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is witty, but his monotone delivery comes off as unnerving He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the east to a Locksmith, Miles learned a great deal about his mother's area of expertise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business.
Ideals: Joker. Bonds: Adventurer, Job, Nature. Occupation: Locksmith
Voice: Breathy voice
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 10000 cp. 1 Full Plate. 1 Masterwork studded leather. 1 Half-Plate.
Olunt Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'4" and is dressed in a clean white cloak covering his clean studded leather. His left hand appears badly burned and disfigured. He sports a flattop hair cut. His eyes are hazel and beady.
Personality: Olunt speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is lazy and tries to find solutions quickly.
History: Olunt was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes; and dwarven compassion
Ideals: Impeccable. Flaws: Ugly, Lazy. Bonds: Poor. Occupation: Assassin
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 160 gp.
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