Alvyn Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tattered old clothes. His auburn hair is cut jaggedly and amateurishly. His ears are large.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He enjoys reading and quiet.
History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Banker like his mother before him.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Logical. Flaws: Ugly, Sensitive. Bonds: Rich, Job. Occupation: Banker
Voice: Old Prospector
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 15
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 400 gp. Coral (80 gp). Chalcedony (20 gp). 1 Minor magic item.
Traki Fasharash, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a weathered and beat up set of banded mail beneath an oversized white coat, and a wedding ring on his left hand. He has dyed his greying black hair a little too much giving a sharp black color. His thin eyebrows rest above his beady blue eyes.
Personality: Cocky and sure of himself, he believes he is the best Adventurer born in the past three hundred years. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the west to a Adventurer, Traki learned a great deal about his father's area of expertise. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He has worked as a Adventurer like his father before him.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly. Bonds: In love, Job. Occupation: Adventurer
Voice: Squeaky
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 31 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 8 (-1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Celestial
Attacks Melee +8 / 4d4+4, Ranged +6 / 4d4+2, Grapple +8
Possessions: 3000 gp. Gold music box (4000 gp). 1 Medium magic item.
Qemuel Contempt, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears suspenders and pastel workpants. His shirt is brown, and he wears a heavy pastel leather apron most of the time. He has white hair. His white eyes dart from person to person to random spaces in the air.
Personality: Qemuel is depressed about a lot of things. He tends to be a nihilist. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Qemuel was born in the east. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Persistence, Impeccable. Flaws: Depressed. Bonds: In love, Adventurer. Occupation: Blacksmith
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Good (CR 8)
Armor Class 13
Hit Points 31 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 18 (+4) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Draconic, Elven, Goblin
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1200 gp. Jet (110 gp). Deep green spinel (110 gp). Rhodochrosite (14 gp). White pearl (110 gp). Peridot (80 gp). Tiger eye turquoise (14 gp).
Spear Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in grey turtlenecks beneath a black coat with grey slacks. He keeps his beige fur in a flapper bob. His fierce yellow eyes like to dwell on things.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Spear's homeland. Spear decided to take the middle way and become a bodyguard. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to raise his children well.
Ideals: Joker, Fighting, Logical. Bonds: Immigrant, Family. Occupation: Banker
Voice: Booming voice
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
Possessions: 120 pp. Chrysoberyl (40 gp).
Alberich Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man is renowned for his bright green suits and hats. His clothes are grease stained in places. His hair is white and curly. He wears an eyepatch.
Personality: A deeply religious man he believes everything happens for a reason. He believes the world needs to unite to get rid of giants once and for all.
History: Sold as a small child to a necromancer, Alberich was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the east was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he wants revenge against giants
Flaws: Ugly. Bonds: Poor, Immigrant, Religious, Enemies, Mentor. Occupation: Weaver
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 97 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Terran
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 4000 gp. Blue quartz (16 gp). Azurite (16 gp). Alexandrite (900 gp). Violet garnet (900 gp). Jet (70 gp). Red-brown spinel (70 gp). Rhodochrosite (16 gp). Hematite (16 gp). Alexandrite (900 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!