Ishmoz Haley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many grey ritualistic tattoos. He wears a faded coat and loose pants complete with small hat. His silver hair is slicked back into a classic pompadour. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He plays an instrument quite well.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He moved from fad to fad and when he turned 15 he discovered poetry. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He seems to be bored by most things.
Ideals: Artistic. Flaws: Mundane, Disease, Insomniac. Bonds: Attractive. Occupation: Navigator
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 38 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 110 pp.
Thamuz Enigma, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a tan collared shirt and red pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He keeps his black hair in a flapper bob. His eyes are a pleasant white.
Personality: He is extraordinarily eccentric. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Thamuz was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was always very intelligent and has formed a secret society of specialists.
Motivation: Wants to have a good time and be beloved; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Optimist. Flaws: Insane, Secretive. Bonds: Adventurer, Poor. Occupation: Fortune-teller
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 8 (-1) | 11 (+0) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Chrysoberyl (40 gp). Blue star sapphire (800 gp). Blue quartz (11 gp). 1 Minor magic item.
Oren Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he has the majority of his body covered in plate. His long black hair reaches down to his waist. His eyes are green and beady.
Personality: He dislikes all the random violence that takes place in the east. He is afraid of women and trembles around them
History: He was born in the east, but his parents moved at a very young age to the south. Oren was born on a far eastern desert where he grew up under the tutelage of his father, an expert Carpenter. He moves from town to town, unable to find a place to settle.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and wants a kiss
Ideals: Pacifist. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Carpenter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: Just what you see.
Morthos Harmony, Male Tiefling [Permalink]
Personal [hide]
Description: This man likes to wear pastel tank tops with black pants. He is muscular with a powerful set of arms. His hair is cut close to his head. His half smiles and white eyes are beguiling and draw you in.
Personality: He snorts whenever he laughs or is feeling confident. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born several months after his father was called into army service. A freak accident while working with his Mason father left him crippled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Adventurer, Military. Occupation: Soapmaker
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Tiefling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 29 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Ignan, Auran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: Just what you see.
Gerard Southey, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a long, black cloak. His golden hair is greasy and uncared for. He is baby faced.
Personality: He never swears and excessively uses polite adverbs when speaking. Gerard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was raised in a island tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 2 years.
Motivation: To reunite with his absent father.
Ideals: Optimist. Flaws: Ugly. Bonds: Family, Nature, Job. Occupation: Courier
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!