Bathin Integrity, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a white collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He is muscular with a powerful set of arms. His hair is cut close to his head. His white eyes dart around the room hyper actively observing anyone and anything.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He never wears the same outfit twice, unless he absolutely has to.
History: Bathin was born in the east. At a young age he loved to build and create. He moved from fad to fad and when he turned 15 he discovered poetry. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Joker, Artistic, Persistence. Flaws: Ugly. Bonds: Enemies. Occupation: Carter
Voice: Dark and ominous
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 55 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 6000 sp.
Flask Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'8" and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His right leg appears badly burned and disfigured. He has done his best to style his red fur to look like a famous performer. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He plays an instrument quite well.
History: Born in a small village he learned the ways of the warrior from his mother. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Flask grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Flask. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is a bit of a kleptomaniac.
Ideals: Artistic, Fighting. Flaws: Addict. Bonds: Attractive, Criminal record. Occupation: Baker
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 15
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 15 (+2) | 18 (+4) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Celestial, Orc, Draconic
Attacks Melee +3 / 1d10+1, Ranged +7 / 1d10+5, Grapple +5
Possessions: 500 gp. 1 Minor magic item.
Lewis Netyoive, Male Half-Elf [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His brown hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He does not believe in violence as a means to an end. He is a dedicated Apothecary but believes his peers are too gung-ho.
History: He was born in the south, but his parents moved at a very young age to the west. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: To unite with his sister; and wants to raise his children well
Ideals: Pacifist. Bonds: Attractive, Immigrant, Adventurer, Family. Occupation: Apothecary
Voice: Spanish accent
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 600 gp.
Dûgz Berkeley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Engraver. He has a moderate pudge and is not very fit. He wears a top hat to hide his balding. He wears round tiny glasses practically rammed into his face.
Personality: He speaks before he thinks and is too direct. He is able to make almost anything out of random pieces of junk.
History: The child of western immigrants he idolized his father. After coming to the age of reason, Dûgz took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has dedicated himself to building a better kind of golem.
Motivation: Wants a kiss; and he's attracted to the pc
Ideals: Gifted. Flaws: Impulsive. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Engraver
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 3)
Armor Class 13
Hit Points 26 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 9 (-1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2000 cp.
Euron Muse, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a fine chain shirt which he covers with violet colored cloaks and clothing. He sports a flattop hair cut. He wears an eyepatch.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero.
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Slave, Adventurer. Occupation: Navigator
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 61 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +3
Possessions: 800 gp. Cloth of gold vestments (30 gp). Golden circlet with four aquamarines (3000 gp).
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