Osco Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: This man dresses well, typically a more casual-formal manner. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His chestnut hair is still thick. His green eyes dart from person to person.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is an amazing painter.
History: He was born in a small desert village. Osco liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Rich, Nature. Occupation: Apothecary
Voice: Irish accent
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 28 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Elven, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 600 gp.
Pog Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears clothing that is held on in multiple layers but all of it is in poor condition. He has done his best to style his blonde hair to look like a famous performer. His face is scarred and worn.
Personality: He is calm most of the time but flees social interaction. A true patriot, Pog would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His father was a soldier and died while he was still young. Pog was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions.
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor, Military. Occupation: Servant
Voice: Farmer accent
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 11)
Armor Class 11
Hit Points 48 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 2000 gp. Fire opal (800 gp). Lapis lazuli (11 gp). Golden yellow topaz (1400 gp). Fire opal (800 gp). Blue sapphire (800 gp). Smoky quartz (20 gp). Aquamarine (1400 gp). Onyx (20 gp). Alexandrite (1400 gp). Peridot (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Geoffrey Ryley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'11". He wears silk and lounges about seductively. With a patchy brown beard and wild brown hair. His eyes are a pleasant gray.
Personality: His tongue was cut out and he uses sign language. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the south, but his parents moved at a very young age to the west. There was a wharf not far from home where he often wandered off to fish. He has dedicated himself to building a better world.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Flaws: Disease. Bonds: Attractive, Adventurer, Immigrant, Nature. Occupation: Mayor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 3200 sp.
Rhogar Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'4" northern man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has wavy rusty crest. His eyes, though not visible through his cowl, are gold.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He pushes his goals aggressively. He is also a coward if confronted.
History: The child of northern immigrants he idolized his father. When money was particularly tight he was walking through alleys when he overheard a Slave Trader hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: An old rival family wants him found; and to reunite with his absent father
Flaws: Shy, Fearful. Bonds: Immigrant, Poor, Family. Occupation: Slave Trader
Voice: French accent
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 3)
Armor Class 9
Hit Points 28 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 100 gp.
Halander TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears brown leather gloves, a brown jacket, and tight pants. He wears his hair in dreadlocks. He has brown eyes and a brown hat with a grey feather.
Personality: Halander wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... When he's not drinking or sleeping the drinks off, he's doing music.
History: Born to a pair of adventurers, Halander grew up listening to his mother's many stories. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Weaver they were divorced and he won custody of their daughter. He worked as a Ploughman, and he later adopted a second daughter.
Motivation: To pay off his debts; and he's looking for his big break
Ideals: Disciplined, Artistic. Bonds: Adventurer, Family, Debt. Occupation: Ploughman
Voice: Speaks with a cold
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1000 cp.
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Their contribution stands as a beacon of hope for all adventurers!