Tod Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His chestnut hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He also has developed a complete distrust of the Apothecary profession.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His childhood dream was to be a Apothecary, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Opinionated, Gifted. Flaws: Insane. Bonds: Attractive, Job. Occupation: Priest
Voice: Farmer accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. 2 Alchemist’s fire.
Thamuz Power, Male Tiefling [Permalink]
Personal [hide]
Description: He tends to wear a yellow poncho over his likewise colored trousers and shirt. His brown hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He enjoys reading and quiet.
History: His parents moved while he was still in utero so he is the first generation to be born here. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.
Motivation: To share knowledge with the world.
Ideals: Disciplined, Logical. Bonds: Attractive, Immigrant, Job. Occupation: Doctor
Voice: Relaxed voice
Attributes [hide]
Medium (5'1") Tiefling, True Neutral (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
Possessions: Freshwater pearl (11 gp). Fiery yellow corundum (1200 gp). Jasper (30 gp).
Ahrim Hope, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a tan poncho over his likewise colored trousers and shirt. His red hair is greasy and uncared for. His eyes are gold and catlike.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He never wears the same outfit twice, unless he absolutely has to.
History: He was born in the east. Cursed with unlife at a very young age, Ahrim has worked very hard to control his curse. He struck the Servant job and began his own company from there.
Motivation: To be a Armorer again; and balancing his hectic life and new servant responsibilities is difficult
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Job, Immigrant. Occupation: Servant
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Ignan, Draconic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 26000 sp. Malachite (10 gp). 1 Minor magic item.
Mûzglob Cholmondeley, Male Half-Orc [Permalink]
Personal [hide]
Description: A 5'5" eastern man, he wears a fine chain shirt which he covers with violet colored cloaks and clothing. He wears a colorful flower in his red hair. His green unseeing eyes seem to look past you.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in the east to a Guard, Mûzglob learned a great deal about his mother's area of expertise. He worked as a nervous Guard and found it very stressful. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he'd like to take his coworkers down a peg
Ideals: Passionate. Flaws: Disease. Bonds: Attractive, Rich, Job. Occupation: Guard
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 44 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Druidic, Ignan, Giant
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +6
Possessions: Large well-done wool tapestry (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerbo Turen, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He sports black clothing, slightly heavier than average wear. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a bit of a xeno-phobe, disliking non-Gnomes.
History: When he was but 7 years old his parents immigrated from the east. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerbo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerbo. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is not mentally stable, and does not behave rationally
Flaws: Ugly, Insane, Racist. Bonds: Criminal record, Immigrant. Occupation: Cartwright
Voice: Posh accent
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 18 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Celestial, Orc
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!