Chem Flaw, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears an entirely white suit with blue socks and a vest with buckled shoes. His hair is greying and his face has many wrinkles. He is baby faced.
Personality: He can speak with the recently deceased. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He got into the Shoemaker business at a young age. Chem was born on a far western forest where he grew up under the tutelage of his father, an expert Shoemaker. He now owns his own business.
Motivation: He is content; and to end his boredom
Ideals: Gifted. Flaws: Mundane. Bonds: Rich, Job, Immigrant. Occupation: Shoemaker
Voice: Loud with bravado
Attributes [hide]
Medium (6'10") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: White pearl (60 gp). 1 Masterwork Artisan’s tools.
Arannis Siannodel, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is heavily combed to the right. He tend to wears goggles to shield his eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Arannis took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Ruler
Voice: Mousy voice
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 20 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 9 (-1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Elven, Celestial
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 700 pp. Silver comb with moonstones (1000 gp). Old masterpiece painting (1200 gp). Gold and topaz bottle stopper cork (500 gp). Large well-done wool tapestry (200 gp). Fire opal pendant on a fine gold chain (1200 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). Solid gold idol (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). 1 Minor magic item. 1 Minor magic item.
Chad Lindsay, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears an entirely black suit with green socks and a vest with buckled shoes. His skin is also unnaturally pale. His auburn hair is singed and shortened. He has gleaming, smiling green eyes.
Personality: Chad speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He would rather hide behind his crafts than deal with other people.
History: His mother raised him in a mountain cabin. Chad liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Artistic. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Navigator
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1 Chain shirt.
Beast Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a white cloak and cross-gartered red stockings. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His red fur is heavily combed to the right. His eyes are hazel and catlike.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is obsessed with his god.
History: He was always a brilliant, if unscrupulous mind. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Beast and his spouse have recently divorced.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Rich, Religious. Occupation: Masseuse
Voice: Russian accent
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Good (CR 16)
Armor Class 12
Hit Points 51 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 8 (-1) | 11 (+0) | 16 (+3) | 18 (+4) |
Senses Passive Perception 19
Languages Common
Attacks Melee +9 / 4d10+4, Ranged +7 / 4d10+2, Grapple +4
Possessions: 5000 gp. Fire opal pendant on a fine gold chain (2400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Old masterpiece painting (2400 gp). Golden circlet with four aquamarines (1000 gp). A roughly beaten golden orb (70 gp). Gold dragon comb with red garnet eye (1100 gp). Gold dragon comb with red garnet eye (1100 gp). Silver comb with moonstones (400 gp). A roughly beaten golden orb (70 gp). Sapphire pendant on gold chain (1000 gp). Large well-done wool tapestry (400 gp). A small bag of saffron. (20 gp). Fire opal pendant on a fine gold chain (2400 gp). Gold and topaz bottle stopper cork (1100 gp). Old masterpiece painting (2400 gp).
Randal Hackney, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a tan shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them, he is not a threatening figure. His hair is greying and his face has many wrinkles. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: Randal wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He got into the Mercenary business at a young age. A gifted student he started as a Soapmaker, but he got bored and became a Mercenary. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Expand his business; and to be a soapmaker again
Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Mercenary
Voice: Gruff and masculine
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
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