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Advanced [show]


Delg Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor, and sports empty pouches on his belt. His golden hair is lengthy. His eyes, though not visible through his cowl, are green.

Personality: He has always had a great fascination with Dwarven culture. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to travel the world and help people.

Motivation: He desires power and/or immortality; and his religion dominates his actions

Ideals: Philantrophist. Flaws: Racist, Fearful. Bonds: Religious, Adventurer. Occupation: Actor

Voice: Can't modulate volume

Attributes [hide]

Delg Foamtankard, Male Dwarf Commoner 7
Medium (4'2") Dwarf, Chaotic Good (CR 7)
Armor Class 13
Hit Points 22 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)13 (+1) 16 (+3)13 (+1)
Skills Nature +4, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 40 pp.


Social Check DCs


Kyle Allerton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears very tight pants and wife beaters, though occasionally he sports a black coat and is in decent physical shape. His hair is always cut to a buzz. His ears are large.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is able to fit into much smaller and tighter spaces than normal.

History: A powerful brothel owner made him what he is. He made a point of taking high paying jobs and getting most of it up front. He was granted divine powers by his dying brother.

Motivation: He wants to meet his childhood hero.

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Mentor, Adventurer. Occupation: Brewer

Voice: Low rumbling, strings words together

Attributes [hide]

Kyle Allerton, Male Human Warlock 1
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)8 (-1) 17 (+3)13 (+1)
Skills Insight +5, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Spring Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He is muscular with a powerful set of arms. He wears his lavender fur up. His otherwise smooth face is marked with small tiny scars.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Flaws: Ugly, Emotional, Disease. Bonds: Religious, Rich. Occupation: Butcher

Voice: Thin and wheezing

Attributes [hide]

Spring Running, Male Tabaxi Monk 1
Medium (5'0") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)15 (+2) 11 (+0)19 (+4)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Sylvan, Elven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 20 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Great Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'11", this man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown fur is still thick. His yellow eyes dart around the room hyper actively observing anyone and anything.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Great took refuge in the large cave and found the beat up halberd and armor he uses now. He struck the Herbalist job and began his own company from there.

Motivation: Money/treasure; and obtaining odd cultural tabaxi artifacts is his passion

Bonds: Adventurer, Attractive, Nature, Job, Rich. Occupation: Herbalist

Voice: Dark and ominous

Attributes [hide]

Great Peak, Male Tabaxi Bard 9
Medium (5'11") Tabaxi, Lawful Evil (CR 9)
Armor Class 14
Hit Points 36 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)15 (+2) 13 (+1)11 (+0)
Skills Animal Handling +4, Nature +5
Senses Passive Perception 11
Languages Common, Druidic, Auran
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333200

Possessions: 2000 gp. Rhodochrosite (13 gp). Golden yellow topaz (1000 gp).


Social Check DCs


Erky Reese, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'8". He typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail, and his gloved hand is found clutching a club. He has a very tight haircut. He has a tattooed face.

Personality: He never swears and excessively uses polite adverbs when speaking. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.

Motivation: To clean up the streets; and his spouse's relatives view him with great suspicion

Ideals: Optimist. Bonds: Job, Immigrant, Family, Guardian. Occupation: Spy

Voice: Shortens vowels

Attributes [hide]

Erky Reese, Male Gnome Sorcerer 2
Small (3'8") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)11 (+0) 12 (+1)11 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 40 gp.


Social Check DCs

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