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Advanced [show]


Trynnicus Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his blue crest up. He wears large thick round spectacles.

Personality: He is extraordinarily eccentric. He works hard and plays hard.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Insane, Hedonist, Ugly. Bonds: Immigrant, Adventurer. Occupation: Bowyer

Voice: Pronounces O like U

Attributes [hide]

Trynnicus Tiammanthyllish, Male Dragonborn Fighter 15
Medium (6'4") Dragonborn, Chaotic Neutral (CR 15)
Armor Class 12
Hit Points 144 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)11 (+0) 12 (+1)13 (+1)
Skills Animal Handling +6, Nature +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2

Possessions: 1000 gp. Golden yellow topaz (1300 gp). Violet garnet (1300 gp). Golden yellow topaz (1300 gp). Violet garnet (1300 gp).


Social Check DCs


Travok Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears a sleeveless long coat of deep yellow leather and dull black iron scale mail. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.

Personality: Calm and collected, he is a well trained Architect. He is an amazing painter.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Architect.

Motivation: He'd like to take his coworkers down a peg; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Bonds: Immigrant, Attractive, Job, Religious. Occupation: Architect

Voice: Sounds elderly

Attributes [hide]

Travok Strakeln, Male Dwarf Rogue 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)11 (+0) 13 (+1)15 (+2)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 900 sp.


Social Check DCs


Greethen Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing a long, red cloak, and he perpetually has his longbow ready. He wears his green crest up. He wears large thick round spectacles.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has all his life been fascinated with music.

History: When he was but 3 years old his parents immigrated from the south. When Greethen reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Greethen fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Fighting, Joker, Artistic. Flaws: Fearful. Bonds: Immigrant, Military. Occupation: Sailor

Voice: Voice breaks

Attributes [hide]

Greethen Chumbyxirinnish, Male Dragonborn Warrior 6
Medium (6'4") Dragonborn, Neutral Evil (CR 6)
Armor Class 10
Hit Points 54 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Athletics +7, Religion +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Remein, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man likes to wear darkened spectacles and heavy clothing, no matter the weather and is in decent physical shape. He wears his hair in dreadlocks. His fierce green eyes like to dwell on things.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born a particularly ugly child, much to the horror of his parents. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his old friends

Flaws: Shy, Ugly, Disease. Bonds: Adventurer, Family. Occupation: Miner

Voice: Jamaican accent

Attributes [hide]

Theobald Remein, Male Half-Elf Paladin 5
Medium (4'10") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills Investigation +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp.


Social Check DCs


Five In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. His fur is cut close to his head. His fair skin shows little sign of his aristocratic breeding.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Sold as a small child to a necromancer, Five was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal poetry training, and achieved minor success. He used his abilities to travel the world and help people.

Motivation: He desires power and/or immortality; and to prove his worth to the world

Ideals: Gifted, Philantrophist, Artistic. Bonds: Attractive, Mentor. Occupation: Dyer

Voice: Creaky witch voice

Attributes [hide]

Five In the Wind, Male Tabaxi Commoner 10
Medium (5'10") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 60 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)15 (+2) 10 (+0)17 (+3)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal, Infernal
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1800 gp. Blue sapphire (800 gp). Banded agate (9 gp). Deep green spinel (50 gp). Chrysoprase (20 gp). Hematite (9 gp). Amethyst (50 gp). Lapis lazuli (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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