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Advanced [show]


Fallond Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a slight overbite and is overall scrawny. His hair is white and very short. He has a dull look in his hazel eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: The child of northern immigrants he idolized his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Fallond's homeland. Fallond decided to take the middle way and become a bodyguard. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Optimist, Fighting. Bonds: Rich, Job, In love, Immigrant. Occupation: Painter

Voice: Complex vocabulary, royal

Attributes [hide]

Fallond Gorunn, Male Dwarf Barbarian 12
Medium (4'5") Dwarf, Neutral Good (CR 12)
Armor Class 9
Hit Points 84 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)15 (+2) 15 (+2)14 (+2)
Skills Animal Handling +6, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Sylvan
Attacks Melee +7 / 3d10+3, Ranged +3 / 3d10-1, Grapple +3

Possessions: 2000 gp. Moonstone (20 gp). Carnelian (20 gp). Deep blue spinel (1500 gp). Lapis lazuli (10 gp). Black pearl (1500 gp). Red-brown spinel (140 gp). Black opal (600 gp). Alexandrite (1500 gp). Carnelian (20 gp).


Social Check DCs


Modean Wisdom, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is well dressed, but even with his fine clothing he looks run-down. His white hair is lengthy and is close to two feet long. His eyes are likewise white. His teeth are yellowed and unaligned.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he has money and likes to spend it

Ideals: Logical, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Gardener

Voice: Jittery and nervous

Attributes [hide]

Modean Wisdom, Male Tiefling Barbarian 4
Medium (5'0") Tiefling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)13 (+1) 15 (+2)16 (+3)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Wobbles Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses well, wearing tan shirts, loose pants, and blazers most of the time. His white hair is cut short. He has a dull look in his blue eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the north to a Butcher, Wobbles learned a great deal about his mother's area of expertise. Wobbles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He inherited the family business which he has now maintained for 2 years.

Motivation: To be a Mason again; and meet up once more with his childhood friend

Ideals: Passionate. Flaws: Secretive. Bonds: Attractive, Job, Adventurer. Occupation: Butcher

Voice: Italian accent

Attributes [hide]

Wobbles Timbers, Male Gnome Barbarian 3
Small (3'2") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)10 (+0) 15 (+2)11 (+0)
Skills Investigation +2, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Ogbur Birkenhead, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears rags and sports a simple walking cane. His red hair is lengthy and is close to two feet long. His hazel eyes are passionate and lively.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a ruthless business man, a trait he acquired from his mother.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and retire the richest man in the north

Ideals: Optimist, Entrepeneur, Artistic. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Sailor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ogbur Birkenhead, Male Half-Orc Aristocrat 5
Medium (6'9") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)9 (-1) 12 (+1)11 (+0) 11 (+0)11 (+0)
Skills Athletics +8, Nature +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +8 / 2d4+5, Ranged +2 / 2d4-1, Grapple +3

Possessions: 90 pp. Coral (40 gp). Alexandrite (900 gp).


Social Check DCs


Foxilon Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a faded coat and loose pants complete with feathered hat. He wears a feathered hat to cover his moderate length chestnut hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is fixated on the number 36. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His parents enrolled him in a Cleric school at a young age so that he could practice his psionic talents. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To protect his home; and his religion dominates his actions

Ideals: Gifted. Flaws: Insane. Bonds: Religious, Nature, Guardian. Occupation: Doctor

Voice: Spits and sputters

Attributes [hide]

Foxilon Quickstep, Male Halfling Cleric 6
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 39 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)17 (+3) 16 (+3)14 (+2)
Skills Acrobatics +6, Animal Handling +6
Senses Passive Perception 13
Languages Common, Halfling, Elven, Gnome, Goblin
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 600 gp.


Social Check DCs

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