Great Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His long orange fur is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.
Personality: He has a massive crush on the younger sibling of the Weaver who has hired him part-time. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Great is combative with any and all who dare try his patience in the slightest.
History: From birth he was tutored by a cruel and relentless mentor. His father was a mechanic, and taught him how to fix just about anything. He has gone from town to town working and never settling down anywhere, but has fallen for a local Cook. He hasn't told them the truth, but wants to settle down with them.
Motivation: Someone believes him a fraud; and to settle down with his crush
Ideals: Justice, Persistence. Bonds: Has a crush, Mentor, Enemies. Occupation: Weaver
Voice: Rolls R's
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 7)
Armor Class 12
Hit Points 39 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan, Dwarven, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 50000 cp.
Tomi Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a white cloak and cross-gartered grey stockings. His brown hair is braided into rings. He has gleaming, smiling amber eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is harsh and unforgiving.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Tomi was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: A deep hatred of gnolls.
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Blacksmith
Voice: Low range voice
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 16)
Armor Class 16
Hit Points 39 (16d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 11 (+0) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Dwarven, Gnoll
Attacks Melee +6 / 4d10+1, Ranged +10 / 4d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 4 | 3 |
Possessions: 400 pp. Cloth of gold vestments (170 gp). Gold music box (4000 gp). Embroidered and bejeweled glove (4000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver chalice with lapis lazuli gems (170 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp).
Rolf Gentry, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'6" and muscular, this western man dresses in brown turtlenecks beneath a blue coat with black slacks. His moppish brown hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Rolf enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Rolf and his spouse have recently divorced.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Shy, Hedonist. Bonds: Military. Occupation: Spice Merchant
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp.
Aerdeth Accord, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. With bright golden hair and a scraggly beard. He is baby faced.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Aerdeth was born the youngest of three triplets. He dropped out of school before completing his studies. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion
Ideals: Logical. Flaws: Ugly. Bonds: Job, Family. Occupation: Fortune-teller
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 26 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 3000 sp. Azurite (12 gp). Golden yellow topaz (700 gp). White opal (1000 gp). Black star sapphire (1000 gp).
Rimple Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a brown shirt with thin blue vertical stripes and brown pants. His auburn hair is thinning but still full. His hazel eyes peer out from beneath his broad brown hat.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Rimple was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Butcher
Voice: Sleepy voice
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Draconic, Goblin, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 1 Minor magic item.
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